haskmon VS ActionKid

Compare haskmon vs ActionKid and see what are their differences.

haskmon

A Haskell wrapper for Pokeapi.co (by pjrt)

ActionKid

A video game framework for haskell (by egonSchiele)
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haskmon ActionKid
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2 48
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0.0 0.0
about 8 years ago over 8 years ago
Haskell Haskell
MIT License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

haskmon

Posts with mentions or reviews of haskmon. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning haskmon yet.
Tracking mentions began in Dec 2020.

ActionKid

Posts with mentions or reviews of ActionKid. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning ActionKid yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing haskmon and ActionKid you can also consider the following projects:

chessIO - Fast haskell chess move generator library and console UCI frontend

reflex-sdl2 - A minimal host for sdl2 based reflex apps.

htiled - Import from the Tiled map editor.

aeson-tiled - Aeson instances for Tiled map editor types

fwgl

tateti-tateti - Meta tic-tac-toe ncurses game.

gore-and-ash-demo - Demostration game for Gore&Ash engine

breakout - Breakout

ecstasy - :pill: a GHC.Generics-based entity component system

LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at

rattletrap - :car: Parse and generate Rocket League replays.

FunGEn - A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell