cdda-arcana-mod
CDDA_Nonperishable_Overhaul
cdda-arcana-mod | CDDA_Nonperishable_Overhaul | |
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46 | 5 | |
147 | 18 | |
- | - | |
8.9 | 4.0 | |
6 days ago | 5 months ago | |
GNU General Public License v3.0 or later | - |
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cdda-arcana-mod
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Are there any mods that buff melee?
As for your question, yes, there are mods that make melee stronger. Try Magiclysm and Mythical Martial Arts. They're both in-repo and both make melee way better. Magiclysm adds spells and magic weapons to buff you in melee. MMA adds some new martial arts and traits which make melee way better. I also use Arcana and Magic Items which isn't in-repo but provides some cool enchanted weapons, items, potions and stuff which really help out in melee. Good luck.
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Mods for better roleplay gameplay
here's the link, https://github.com/chaosvolt/cdda-arcana-mod well it adds in a whole new magical aspect to the game, enemies now can drop things called essence, this essence along with other tools you may find while exploring allows you to harness the power of the arcane, you can create small trinkets, tools and items that should help you with your survival, from a brooch that makes you invisible to the undead to a cursed blade that grants an addictive life draining effect to your attacks that can be purified and allows you to recieve a certain kind of power from a special being. granted all of this is locked behind some sort of rare structures and some VERY dangerous opponents. though a word of advice, dragonblood is a very nice mutation threshold :).
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Magiclysm questions
If you're not ready to modify the files yourself, that's fine too since I was already going to do it myself, and I can send you the file once I finish, it shouldn't be too long. I was going to make it require material from a different mod called Arcana though. It also adds magic to the game, but in a different way. They both work together, so you can have both in the same game, but you'd have to start over for it to work fully.
- Magiclysm
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Mod recommendations?
I use Arcana Cata++
- Has the game's handling of solid fuel items and containers thereof changed recently?
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Cultivationclysm Brainstorming
Fun, not a genre I was familiar with, though Taoism, Chan Buddhism, and the Song Dynasty are fascinating to me so I think I get some of the flavor. How total conversion do you want to get? Is there some stuff in DDA that is counter to this and needs removed or changed in a big way? You might look at Arcana to see how they handle these ideas from a more Western approach if you haven't already https://github.com/chaosvolt/cdda-arcana-mod I'm most interested in monsters and NPCs so I'm interested to know how those can be involved. Let me know if you want contributions on that. Is this still New England or are you taking us somewhere a little more in Asia? I'd recommend to start getting one path working really well so you can start getting player feedback ASAP. Once you have that you've already won, you've got a working mod. I'd love to see this in repo if possible, especially if you want others like me helping https://github.com/CleverRaven/Cataclysm-DDA/blob/master/doc/IN_REPO_MODS.md
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How do I make a skybridge between building roofs?
There really aren't many unofficial mods, because the game is open source and so people tend to just add to the game directly. The two big mods I recommend that live outside the default repo are Arcana (magic that fits the vanilla tone a bit better than Magiclysm) and Noct's Cata Mod aka Cata++ (super soldiers and a special boss monster that gives me Resident Evil vibes).
- Heya! so I've been thinking about trying out BN!
- Where can i find most up to date mods for CDDA?
CDDA_Nonperishable_Overhaul
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how 2 fix this
You could check where you downloaded "the non perishable mod" from, and see if there's a newer version. It's not in-repo, I googled it and checked Chaosvolt's Nonperishable Overhaul and that mod shouldn't be giving you this error because it doesn't touch seeds or raw mushrooms. How am I supposed to know if there's a newer version if I don't know when you downloaded it or from where? You know those things, you go check.
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Preparation for Winter - The Art of Cow Butchering and Meat Preservation
There is also a Non-Perishable Overhaul mod that makes dehydrated meat permanent, like flour, without needing further processing. Not sure how updated it is.
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Suggested Mods?
Nonperishable Overhaul. Simple mod that tweaks a lot of food that used to never expire back to lasting forever. Reasoning is given in the readme, but basic gist is that letting perishable components translate into perishable-but-longer-lasting products has some major bugs that still persist in both DDA and BN.
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Changes/tweaks that you do to make the game more fun.
Nonperishable Overhaul. This makes a lot of food items that used to last forever go back to behaving that way, because it fixes a lot of fucky behavior that BN inherited from DDA.
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Mods you recommend to make the game more fun?
Nonperisble Overhaul and Stamina Regen Buff mod are minor QoL mods that counter some gameplay changes that can undermine playability for some people.
What are some alternatives?
Cataclysm-BN - Cataclysm: Bright Nights, A fork/variant of Cataclysm:DDA by CleverRaven.
CDDA-Structured-Kenan-Modpack - Kenan's personal modpack for Cataclysm - Dark Days Ahead
cdda_medieval_mod_reborn - The intended replacement and expansion for my old Medieval and Historic Content mod
No-Freeze - CDDA mod which drastically lowers freeze points.
Magiclysm_Chill_Pill - Removes overly dangerous magiclysm wildlife.
cdda-tankmod-revived-mod - The official replacement to my old Tanks And Other Vehicles mod, for Catacylsm DDA.
nocts_cata_mod - Expansion mod for Cataclysm: Dark Days Ahead
mining-mod - Archive of Mining Mod, for Cataclysm: Dark Days Ahead
MST_Extra_Mod - Mod for Cataclysm: Dark Days Ahead and Cataclysm: Bright Nights, the intended successor to More Survival Tools mod
cdda-stamina-regen-buff - CDDA mod to rebalance stamina regeneration