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ccan
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Memory leak proof every C program
Hilarious!
But I remember the first time I saw such a program which never freed anything: jitterbug, the simple bug tracker which ran as a CGI script.
It indeed allows a very simple style!
Meanwhile, use ccan/tal (https://github.com/rustyrussell/ccan/blob/master/ccan/tal/_i...) and be happy :)
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Popular Data Structure Libraries in C ?
There's CCAN, maintained by kernel hacker Rusty Russell: http://ccodearchive.net/
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My review of the C standard library in practice
Please note that the above link has been claimed by squatters and isn’t the right link for CCAN anymore! The maintainer suggests [1] just using the GitHub repo [2] instead.
[1] https://lists.ozlabs.org/pipermail/ccan/2022-September/00141...
[2] https://github.com/rustyrussell/ccan/
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[ROAST MY CODE] Implementing generic vector in C
This is a great learning exercise but not very useful because using void* creates practical problems that the compiler cant help you with. IMHO, for a nice vector in C look at https://github.com/rustyrussell/ccan/blob/master/ccan/darray/darray.h
- Common libraries and data structures for C
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Toward a better list iterator for the Linux kernel
For more advanced intrusive lists in C, I've found that ccan's tlist2 (https://github.com/rustyrussell/ccan/blob/master/ccan/tlist2...) provides a decent model here.
Compared to the linux kernel's intrusive lists, it also tracks the offset of the list_node within the structure contained by the list, which eliminates another class of problems. It does still have the "using the iterator after the for loop is over" issue discussed in this article, but it also already tracks the types as Linus proposed doing in the article to resolve the issue.
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Good C Source Code
ccan library https://github.com/rustyrussell/ccan I think it is used also in the linux kernel(?)
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What are your favorite C resources? They can be either for learning or reference.
ccan (analagous to cpan, but for C rather than Perl.)
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Dynamic link list
You could use a discriminated union in your list node. You could use a void pointer in your list node, allocate space as needed and memcpy the date into this space, or don't allocate and store pointers to the original data. You could use an intrusive list, like this.
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The Byte Order Fiasco
The fallacy in the article is that anyone should code these functions. There's plenty of public domain libraries that do this correctly.
https://github.com/rustyrussell/ccan/blob/master/ccan/endian...
SDL
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12to11 – run Wayland applications on an X server
Wayland works well on the Steam Deck because Valve controls the whole system. Because they have their own Wayland compositor (Gamescope), they're able to implement protocols to work around issues in Wayland without being delayed by the bureaucratic process of getting them approved. Here's an SDL pull request where a graphics developer at Valve discusses how two protocols necessary for good GPU performance haven't been added to Wayland yet so Valve added equivalent protocols to Gamescope as a workaround: https://github.com/libsdl-org/SDL/pull/9345
One thing to note is that the Steam Deck only uses Wayland for its fullscreen gaming mode. When you exit to its desktop mode (meant for running non-Steam software), it switches to X11.
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C-Macs – a pure C macOS application
The linked project doesn't use any ObjC files at all. SDL2 has a bunch of Cocoa files[1] so you did use Cocoa even if unknowingly.
[1] https://github.com/libsdl-org/SDL/tree/main/src/video/cocoa
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Revert "video: Prefer Wayland over X11 (take 2)"
Correct. It's explained here:
https://github.com/libsdl-org/SDL/pull/9345#issuecomment-201...
XWayland has special hooks into the compositors that normal wayland clients don't get.
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Semantic Patching in C with Coccinelle
Found about this through the release of SDL 3: https://github.com/libsdl-org/SDL/blob/main/build-scripts/SD...
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reflect-cpp - Now with compile time extraction of field names from structs and enums using C++-20.
https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_events.h
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BBC Basic returns on multiple platforms, open sourced
If that app ran in a 640x480 mode, memory accesses would be just as fast as the VGA applications 25 years ago, correct?
I think there's a lot more going on than that. Here's SDL's current pixel access code:
https://github.com/libsdl-org/SDL/blob/main/src/video/SDL_su...
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Games! How they write code for SDL (+ interview with the creator)
We use the code examples throughout the article. The ellipsis characters "...." in the code were added by the author of the article. You can find the source files on the official GitHub of libsdl. In addition, each fragment has a reference to a specific area in the code. By the time this article is published, many errors will have already been fixed thanks to the issues we opened (for example, here and there). However, the links in the examples point exactly to the code you see in this article. Not only do we enjoy teasing developers but we also like making their projects a little bit better!
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Regarding including external libraries and prefix folders.
FetchContent_Declare(SDL2 GIT_REPOSITORY https://github.com/libsdl-org/SDL.git GIT_TAG release-2.28.3 ) FetchContent_MakeAvailable(SDL2)
- SDL3 Filesystem API RFC
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Chip8 emulator
It's not that difficult, I recently started learning to use graphics APIs myself. OpenGL is for linux, etc., directx for windows and vulkan for all platforms. I read through a bunch of forums yesterday and decided to go for vulkan (here is a link to the sdk) for my next small projects because it can run on all platforms. I would recommend to watch a basic tutorial series (like this one) for the graphics api itself to get an understanding of whats going on. And on top of that I use SDL2 for eventhandling and ImGui for the graphical user interface. Here is a link to a guide for setting up vulkan on your platform in case you would go for it.
What are some alternatives?
SQLite - Official Git mirror of the SQLite source tree
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
STC - A modern, user friendly, generic, type-safe and fast C99 container library: String, Vector, Sorted and Unordered Map and Set, Deque, Forward List, Smart Pointers, Bitset and Random numbers.
raylib - A simple and easy-to-use library to enjoy videogames programming
stage0 - A set of minimal dependency bootstrap binaries
Godot - Godot Engine – Multi-platform 2D and 3D game engine
stb - stb single-file public domain libraries for C/C++
olcPixelGameEngine - The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
limine - Modern, advanced, portable, multiprotocol bootloader.
DS4Windows - Like those other ds4tools, but sexier
chibicc - A small C compiler
DualSenseSupport - Preliminar DualSense