cc_blender_tools
Polycount
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cc_blender_tools | Polycount | |
---|---|---|
2 | 1 | |
406 | 61 | |
- | - | |
8.5 | 0.0 | |
11 days ago | over 2 years ago | |
Python | Python | |
GNU General Public License v3.0 only | Do What The F*ck You Want To Public License |
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cc_blender_tools
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Is it possible to export a character with rig and skin weights from IClone into Blender?
sure, it's called CC3 Blender Tools and you can download it here: https://github.com/soupday/cc3_blender_tools/releases/tag/1_0_2
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Importing content from Daz and Reallusion to Blender-- what should I know?
Alright, I think I've figured out optimal rendering in Blender (bear with me, I'm a total amateur), but now I want to bring in, say, Character Creator 3 characters-- the new add-on for that is great-- and apply Daz hair and clothes, and also bring in Daz pose libraries and visemes for when I create animations.
Polycount
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Transitioning from Maya to Blender, I'm facing some problems with the pivot! more in the comments (Image is taken from Maya)
Polycount: https://github.com/Vinc3r/Polycount - Menu found in Scene Properties panel: https://github.com/Vinc3r/Polycount/wiki/img/installed.png
What are some alternatives?
MustardTools - A set of tools for animators/riggers
SKkeeper - Blender Addon to automate the process of applying subdivision surface modifiers to models with multiple shapekeys
Project-Timer - Project Timer addon for Blender 3
Blender-Metaverse-Addon - Blender toolset for creating content for Metaverses like High Fidelity
fake-bpy-module - Fake Blender Python API module collection for the code completion.
Blend_My_NFTs - Easily generate thousands of 3D models, images, and animation automatically in Blender for free with Blend_My_NFTs.
io_scene_owm - Blender Importer for asset files exported and recompiled with TankLib/DataTool
quickmenu - Blender addon that simplifies access to useful operators and adds missing functionality
mesh_mesh_align_plus - Precisely align, move, and measure+match objects and mesh parts in your 3D scenes.
keymesh-addon - Project moved to https://github.com/aldrinsartfactory/stopmagic