caxa
microprocessor-trend-data
caxa | microprocessor-trend-data | |
---|---|---|
8 | 5 | |
694 | 463 | |
- | - | |
0.0 | 1.8 | |
6 months ago | about 2 years ago | |
JavaScript | Gnuplot | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
caxa
- Package Node.js applications into executable binaries (Windows, macOS, Linux)
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Looking for a CI/CD tool with Windows runners
I'm using caxa to build my project and it does not have cross-compilation support.
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nexe - create a single executable out of your node.js apps
https://github.com/leafac/caxa/ worked great for me, even in non-Node.js projects.
- caxa -Package Node.js applications into executable binaries
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Caxa: Package Node.js applications into executable binaries
For those curious how it compares to existing solutions:
https://github.com/leafac/caxa#prior-art
- @leafac/sqlite: The best way to use SQLite in Node.js
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We Don’t Use Docker (We Don’t Need It)
I too love how simple the infrastructure can get using Go’s tools. At the same time, I prefer Node.js for the libraries & bigger community. So I developed a tool called caxa which brings the best of both worlds, packaging any Node.js into a single binary. Check it out at https://github.com/leafac/caxa
microprocessor-trend-data
- DCS Newsletter - DCS 2.8 Multithreading | SATAL 2023
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Semiconductor Engineering: "Chip Design Shifts As Fundamental Laws Run Out Of Steam"
And the creator of that graph has updated it: https://github.com/karlrupp/microprocessor-trend-data
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Is it realistic at this time in the near future (aka within 5-10 years) that we could see 1000 players in a single match of Fortnite or Battlefield? What is holding this back? People's machines or the infrastructure of most countries?
I'm not familiar with how Battlefield servers are run, but I’m going to assume they are single-core processes. That’s what most game servers I’m familiar are, anyways. Two of the most important attributes of a CPU are its clock rate (the number of clock cycles per second, which is a measurement of how quickly one core can execute instructions) and its thread count (i.e. how many different processes can be executing on the CPU at the exact same time). Over the past decade, CPUs haven't gotten much faster in terms of clock rate. Instead, they've been optimized to add more cores, so that the CPU can do more tasks at once. This means that game servers haven’t been able to fully enjoy most of the improvements to CPU performance over the past decade. More on this here. This isn’t to say single core processes have been completely left behind – advances in instruction-level parallelism such as AVX 512 can certainly benefit game servers if they are leveraged correctly.
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We Don’t Use Docker (We Don’t Need It)
Hard to say it's still "exponential"...what do you think the current constant doubling period is now?
Here's the single thread raw data from that repo. If you take into account clock speed increase (which, as you agree, have plateaued) we're looking at maybe a 2x increase in instructions per clock for conventional int (not vectorized) workloads.
Is there even another 2x IPC increase possible? At any time scale?
https://github.com/karlrupp/microprocessor-trend-data/blob/m...
What are some alternatives?
nexe - 🎉 create a single executable out of your node.js apps
nomad-driver-nspawn - A Nomad task driver for systemd-nspawn
s6-overlay - s6 overlay for containers (includes execline, s6-linux-utils & a custom init)
parsemail - Hanami fork of https://github.com/DusanKasan/parsemail
rehype-shiki - Rehype plugin to highlight code blocks with Shiki
litestream - Streaming replication for SQLite.
bocker - Docker implemented in around 100 lines of bash
pkg - Package your Node.js project into an executable
fleet