castle-client
squirrel
castle-client | squirrel | |
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1 | 6 | |
47 | 887 | |
- | - | |
7.1 | 2.9 | |
over 1 year ago | 4 days ago | |
C | C++ | |
GNU General Public License v3.0 or later | MIT License |
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castle-client
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LÖVR – An open source framework for rapidly building immersive 3D experiences
So there's actually two things:
1. Love can actually be used directly as a C++ library. It's a bit of work to get the build system going but that's what we do on https://github.com/castle-xyz/castle-client/tree/master/core -- example of use of the Love API: https://github.com/castle-xyz/castle-client/blob/7bfffa10e84... -- we used to use the Lua Love and have since worked on porting our engine to C++. It even runs in the web with the same code through Wasm.
2. For a 'simple C library for 2d (and actually 3d) game development' -- I would highly recommend https://www.raylib.com/. I really, really dig the API design there. One of the main 'downsides' I guess is it doesn't out of the box build natively for iOS -- but the Wasm support makes it run there pretty fine out of the box and raylib-fork can be used to get a native iOS build going with some work. It's got a lot of stuff out of the box including a GLTF loader and skeletal animation.
squirrel
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if you woke up and had to live a life nirn tomorrow (think outlander).. what would be your theory on what earth was in TES universe?
Not that hard, actually: http://www.squirrel-lang.org/
- A very interesting error I just had...
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Squirrel
I just downloaded it last night I learned on Lua and it's still my favorite language this is kinda based on it from.what I've read anyone try it yet any anythingjust in case y'all think I'm crazy there's the link to there home page I'm not playing with roadkill calling it programming or training squirrels or at least that's not what this is about
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LÖVR – An open source framework for rapidly building immersive 3D experiences
A question: would it be too much work to port Love2D to a different embedding language? (I'm currently having looks at Squirrel (http://www.squirrel-lang.org/) I always thought Lua was tightly coupled with the framework, but what you've mentioned seems to imply that's not the case.
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What language(s) pair well with Rust (learning, using, etc.)? Also, what other languages did you learn before learning Rust?
The second one that comes to mind is Squirrel, which is a compiled language designed to be embedded into other programs. It’s similar to lua in concept, but closer to C in syntax. I never did a lot with it, but I did learn it.
What are some alternatives?
g3d - Simple and easy 3D engine for LÖVE.
ChaiScript - Embedded Scripting Language Designed for C++
love - LÖVE is an awesome 2D game framework for Lua.
Duktape - Duktape - embeddable Javascript engine with a focus on portability and compact footprint
raylib - A simple and easy-to-use library to enjoy videogames programming
Godot - Godot Engine – Multi-platform 2D and 3D game engine
love-typescript-definitions - Write LÖVE 2D projects with TypeScript
The MOAI Multi-platform Game Engine - This is the development repo of Moai SDK.
Torque3D - MIT Licensed Open Source version of Torque 3D from GarageGames
Banshee Engine
Oxygine - Oxygine is C++ engine and framework for 2D games on iOS, Android, Windows, Linux and Mac
robotjs - Node.js Desktop Automation.