caroumesh
A React component to display 3D models in a carousel-like fashion (by Adonis-Stavridis)
hello-worlds
Virtual javascript worlds at planetary scales for your threejs or react-three-fiber scene 👋🌐 (by kenjinp)
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caroumesh | hello-worlds | |
---|---|---|
5 | 3 | |
72 | 127 | |
- | - | |
7.9 | 7.5 | |
5 months ago | 4 months ago | |
TypeScript | TypeScript | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
caroumesh
Posts with mentions or reviews of caroumesh.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-10-10.
hello-worlds
Posts with mentions or reviews of hello-worlds.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-05.
- Virtual JavaScript worlds at planetary scales for threejs or react-three-fiber
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Procgen Planteray System With Ocean (WIP)
I've even broken the code apart and published some re-usable npm libraries (@hello-worlds/planets) Here's the code on github (https://github.com/kenjinp/hello-worlds). The atmosphere scattering shader is an (unoptimized) mashup of a bunch of code from SimonDev's tutorial series and random bits I've found on shader-toy. The ocean shader is pretty much all from this video (https://www.youtube.com/watch?v=lctXaT9pxA0&t=1s) by Sebastian Lague.
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Procedural Planetary System (react/typescript/webgl)
I used a Quadtree + webworkers, the code for that is almost entirely lifted from SimonDev's youtube video and github (https://github.com/simondevyoutube/ProceduralTerrain_Part10) but you can see the modifications I did to it here: https://github.com/kenjinp/hello-worlds
What are some alternatives?
When comparing caroumesh and hello-worlds you can also consider the following projects:
react-three-paper - A paper-thin (~800 bytes) and position-aware wrapper for ThreeJS in React.
glitcher-web - 🎵 WAV glitcher, generate broken beats from sample loops
react-postprocessing - 📬 postprocessing for react-three-fiber
koestlich - user interfaces for three.js
triplex - ▵ The React Three Fiber visual IDE.
wikipedia-graph - Graphically display the connections between different Wikipedia articles
jongleur - A three.js and react-three fiber animation library for building beautiful landing pages
stellar - 🚀 Professional blueprint editor for Spaceflight Simulator
santorini - Santorini Board Game Online with boardgame.io and three.js
ascent - Dynamic 3D display for your currently playing song on Last.fm
caroumesh vs react-three-paper
hello-worlds vs glitcher-web
caroumesh vs react-postprocessing
hello-worlds vs koestlich
caroumesh vs triplex
hello-worlds vs wikipedia-graph
caroumesh vs koestlich
hello-worlds vs jongleur
caroumesh vs wikipedia-graph
hello-worlds vs stellar
caroumesh vs santorini
caroumesh vs ascent