cargo-watch
windows-rs
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cargo-watch | windows-rs | |
---|---|---|
22 | 98 | |
2,606 | 9,839 | |
1.7% | 3.5% | |
6.7 | 7.7 | |
4 months ago | 4 days ago | |
Rust | Rust | |
Creative Commons Zero v1.0 Universal | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cargo-watch
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Cryptoflow: Building a secure and scalable system with Axum and SvelteKit - Part 0
I used cargo-watch here so that every time my source changes, the server will automatically restart and re-serve the updated code.
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Use just to manage Rust project commands
watch-one-test test_name: # More info on cargo test: https://doc.rust-lang.org/cargo/commands/cargo-test.html # More info on cargo watch: https://github.com/watchexec/cargo-watch cargo watch -x check -x 'test -- --test-threads=1 --nocapture {{test_name}}' -c -q
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Functional Programming 1
Rust: RPDS https://docs.rs/rpds/latest/rpds/ and Im https://docs.rs/im/latest/im/
Rust isn’t great for letting you do FP things like other languages, but it does have the best type system imho which makes it the leading functional programming language right now imho. If you’re not using too many specialized python packages then I recommend using Rust instead, even for toy demos, as you can be more confident your code works without needing to run it and wait for a crash like you would in debugging python, and the tests also run faster in rust due to the incremental compilation. Use cargo-watch and you can retest your code every time you save your work.
https://github.com/watchexec/cargo-watch
I usually write a make command to cargo watch and rerun each test file : code file pair independently so then you won’t rerun your tests in other modules when you change the one you work on (faster but might miss stuff if you change API contracts which touch other parts of your codebase)
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Are there any continuous testing tools with real-time line-by-line IDE feedback for Rust?
you can use cargo-watch to real time run tests on save in your attached vs code console session which is about as close to what you're asking as I think exists for rust
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Why does the "crate" nomenclature include both "binary" and "library"?
Note that cargo, by virtue of being a package manager for a programming language, is primarily going to be dealing with library packages. That's not because it can't manage executables (see cargo-watch for a particularly useful example), it's just that it's less common.
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Help me love Rust - compilation time
Also check out cargo-watch -- https://crates.io/crates/cargo-watch
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cargo-watch hangs on reload
Unless there's a new issue, I think this is what was here: https://github.com/watchexec/cargo-watch/issues/249
- Cargo Watch 8.3.0
- Cargo Watch v8.2.0
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Creating Rest APIs with Rust
A feature that I look for whenever possible in my development environment is Hot Reload, with it, every time a file is changed and saved the application restarts, so the cycle of writing-evaluating-refactoring code becomes extremely fast, for Rust, we have cargo watch, I suggest taking a look at the documentation for more details.
windows-rs
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3 years of fulltime Rust game development, and why we're leaving Rust behind
I'd say Rust does have that big ticket ecosystem push. Microsoft has been embracing Rust lately, with things like official Windows bindings [1].
The bigger problem is just inertia: large game engines are enormous.
[1]: https://github.com/microsoft/windows-rs
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Ask HN: What is the best way to build a desktop app in Windows in 2023?
It's a shame that, unlike with Win32, using WinUI places pretty harsh restrictions on which programming languages and environments you can use. Only C# and C++ are supported, the latter only with Microsoft compilers. For everything else, including Rust[1], Python and MinGW C/C++, there is no answer for OP's question, and the effect of this on the visual consistency of the Windows desktop is obvious - there is none. Every third-party app uses a different toolkit with a different look and feel, because the library providing the standard look and feel simply isn't available to the majority of developers.
[1]: https://github.com/microsoft/windows-rs/pull/1836
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Good rust book for the 1st time programmer with no prior programming experience?
[0] https://github.com/microsoft/windows-rs
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What in Rust is equivalent to C++ DLLs (shared libraries), or what do I need to do to support extensions in my app?
On Windows you'd need to call the LoadLibraryEx method. You'd also need a crate to call Win32 functions, I suggest windows-rs.
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Microsoft is to enable Rust use for Windows 11 kernel
windows-rs, Microsoft's crate wrapping the Windows API, already includes the WDK, the special sdk for creating kernel code.
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Which GUI toolkit for Rust today.. few questions...
On windows, I'll probably use https://github.com/gabdube/native-windows-gui or https://github.com/microsoft/windows-rs both of them seem pretty solid.
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Which crate for listing / moving Windows 11 windows ?
*nod* It's an official Microsoft thing generated from official Microsoft API definition files. (The repo is at microsoft/windows-rs on GitHub.)
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Kernel Headers for Windows could soon make it into windows-rs
Microsoft offers official "bindings" to Win32 APIs through win32metadata. However, until recently, it did not include metadata for kernel-level functions or WDK. In early 2021, an issue was raised through windows-rs regarding this limitation, but progress was slow until now. Microsoft has finally released official metadata for WDK, which can be found on the wdkmetadata repository. The latest comment on the issue thread can be found here:
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Is the Rust ecosystem capable of making a cross-platform mobile game with p2p Bluetooth yet?
Is something wrong with https://github.com/deviceplug/btleplug or you haven't found it? You could also use bindings to platform libraries like https://github.com/microsoft/windows-rs and https://github.com/rust-mobile/ndk if btleplug doesn't have something fundamental to you.
What are some alternatives?
cargo-check
winapi-rs - Rust bindings to Windows API
cargo-multi - Extends cargo to execute the given command on multiple crates - upstream is at
Cargo - The Rust package manager
cargo-count - a cargo subcommand for counting lines of code in Rust projects
fltk-rs - Rust bindings for the FLTK GUI library.
cargo-script - Cargo script subcommand
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
Slint - Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint]
cargo-outdated - A cargo subcommand for displaying when Rust dependencies are out of date
maven-mvnd - Apache Maven Daemon