cargo-watch
cargo-make
cargo-watch | cargo-make | |
---|---|---|
22 | 26 | |
2,615 | 2,397 | |
0.8% | - | |
6.7 | 9.2 | |
4 months ago | about 17 hours ago | |
Rust | Rust | |
Creative Commons Zero v1.0 Universal | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cargo-watch
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Cryptoflow: Building a secure and scalable system with Axum and SvelteKit - Part 0
I used cargo-watch here so that every time my source changes, the server will automatically restart and re-serve the updated code.
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Use just to manage Rust project commands
watch-one-test test_name: # More info on cargo test: https://doc.rust-lang.org/cargo/commands/cargo-test.html # More info on cargo watch: https://github.com/watchexec/cargo-watch cargo watch -x check -x 'test -- --test-threads=1 --nocapture {{test_name}}' -c -q
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Functional Programming 1
Rust: RPDS https://docs.rs/rpds/latest/rpds/ and Im https://docs.rs/im/latest/im/
Rust isn’t great for letting you do FP things like other languages, but it does have the best type system imho which makes it the leading functional programming language right now imho. If you’re not using too many specialized python packages then I recommend using Rust instead, even for toy demos, as you can be more confident your code works without needing to run it and wait for a crash like you would in debugging python, and the tests also run faster in rust due to the incremental compilation. Use cargo-watch and you can retest your code every time you save your work.
https://github.com/watchexec/cargo-watch
I usually write a make command to cargo watch and rerun each test file : code file pair independently so then you won’t rerun your tests in other modules when you change the one you work on (faster but might miss stuff if you change API contracts which touch other parts of your codebase)
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Are there any continuous testing tools with real-time line-by-line IDE feedback for Rust?
you can use cargo-watch to real time run tests on save in your attached vs code console session which is about as close to what you're asking as I think exists for rust
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Why does the "crate" nomenclature include both "binary" and "library"?
Note that cargo, by virtue of being a package manager for a programming language, is primarily going to be dealing with library packages. That's not because it can't manage executables (see cargo-watch for a particularly useful example), it's just that it's less common.
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Help me love Rust - compilation time
Also check out cargo-watch -- https://crates.io/crates/cargo-watch
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cargo-watch hangs on reload
Unless there's a new issue, I think this is what was here: https://github.com/watchexec/cargo-watch/issues/249
- Cargo Watch 8.3.0
- Cargo Watch v8.2.0
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Creating Rest APIs with Rust
A feature that I look for whenever possible in my development environment is Hot Reload, with it, every time a file is changed and saved the application restarts, so the cycle of writing-evaluating-refactoring code becomes extremely fast, for Rust, we have cargo watch, I suggest taking a look at the documentation for more details.
cargo-make
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Rust Tooling: 8 tools that will increase your productivity
cargo-make aims to be an extensive Rust-written task runner that additionally lets you define workflows to execute your tasks. You can install it using cargo install cargo-make.
- Cargo make: Rust task runner and build tool
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Hey Rustaceans! Got a question? Ask here (49/2023)!
You might be interested in cargo-make, which is based on TOML, or Just, which has a syntax that is vaguely inspired by Make but much less weird sigils and more suited to non-file-based tasks.
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Makefile equivalent in Rust ecosystem
I would like to rewrite this project in Rust, but I am not so familiar with Cargo as I am with Make. Is it possible to declare these kinds of rules and targets ? Should I use a build script, a custom tool like cargo-make or something else ? What do you think ?
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Including a cargo command as a dev dependency
I use just myself, and I personally don't want projects' codebase to decide when something gets cargo installed on my system. For people who feel that's more acceptable, I'll note that cargo-make has first class support for the idea of expressing a task that depends on a cargo plugin:
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Pain points using Rust for game dev ?
Thank you for the help, created ticket #787 and #788!
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Just: A Command Runner
https://github.com/sagiegurari/cargo-make
I ended up using it over just because it felt easier to use cross platform, and toml seemed like a right choice
- Run python scripts before compilation using Cargo?
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Created a simple tool for task automation in Rust
cargo make is used pretty extensively in Bottlerocket OS
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Anyone use Rust to build SaaS web apps professionally?
Cargo is a pretty robust build tool on it's own, but for that extra automated workflow oomph, I also use cargo-make
What are some alternatives?
cargo-check
just - 🤖 Just a command runner
cargo-multi - Extends cargo to execute the given command on multiple crates - upstream is at
cargo-release - Cargo subcommand `release`: everything about releasing a rust crate.
cargo-count - a cargo subcommand for counting lines of code in Rust projects
cargo-benchcmp - A small utility to compare Rust micro-benchmarks.
cargo-script - Cargo script subcommand
rst - The open source design documentation tool for everybody [Moved to: https://github.com/vitiral/artifact]
Cargo - The Rust package manager
cargo-ebuild - cargo extension that can generate ebuilds using the in-tree eclasses
cargo-outdated - A cargo subcommand for displaying when Rust dependencies are out of date
cargo-deb - A cargo subcommand that generates Debian packages from information in Cargo.toml