canvas-sketch
glicol
canvas-sketch | glicol | |
---|---|---|
12 | 132 | |
4,906 | 1,996 | |
- | - | |
5.0 | 8.0 | |
3 months ago | 11 days ago | |
JavaScript | Rust | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
canvas-sketch
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Which version of Processing should I learn if I want to plot my images with an Axidraw plotter?
I believe mattdesl/canvas-sketch has some tools to help export a p5 sketch as svg. I haven't used it for that purpose yet but if I was going to try it, this is where I would start.
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P5.js sketch, save as SVG or PDF
I know people have gotten p5 to run in canvas-sketch and that canvas-sketch has the capability to output svg
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Islamic Geometric Art (Design #30 from Anadolu Selçuklu Sanatinin Geometrik Dili)
The basics: I generated this plot via a program I wrote. That program was written in Javascript, using the p5.js library for drawing lines and stuff, and canvas-sketch to generate the SVG for plotting. I passed the SVG through vpype to merge & sort the lines, and then connected to the AxiDraw using saxi. Not knowing where you're at, those are a good choice to get started—Javascript is an okay language, and p5.js is really good for just getting stuff appearing on the page. And you can just start with the first 2, and add vpype and saxi later.
- P5.js – A library to make coding accessible for artists, designers, educators
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learning about flow fields
Yep! Using it wrapped with Matt DesLauriers' canvas-sketch, which I've found really useful for local development, especially exporting.
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Creative Code Management
With canvas-sketch[1] you hit a keystroke when you see a generation you like, and it runs git commit, captures a print resolution output, and exports it as a file tagged with git hash and optional PRNG seed suffix. This way you can reproduce exactly a generative artwork from years ago, without the hassle of manual git/shell commands, and with any file/image viewer.
[1] - https://github.com/mattdesl/canvas-sketch/blob/master/docs/e...
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p5js combined with a drawing machine and pencil [video]
Another way to get svgs out of p5js is to use canvas-sketch (https://github.com/mattdesl/canvas-sketch) but i have been having a few other issues with that and haven't integrated it into my workflow yet.
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Questions about Algorithmically generated pixel art
If you want to get your hands dirty, I'd recommend canvas-sketch by MattDesl. It's a nice all-in-one package for a sort of 'visual REPL'.
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My favorite part is getting them printed!
Previously, I used canvas-sketch which is also really nice.
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Genuary Day 8: Marching coils
Made with canvas-sketch (highly recommended - it makes exporting GIFs a piece of cake)
glicol
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3 years of fulltime Rust game development, and why we're leaving Rust behind
I've worked on Ambient Engine and now on the Bevy engine. I totally agree with these points, very valuable. I only make some comments from my professional (audio) perspective:
We need the highlight author's affirmation of cli. Rust's tui (ratatui) is great. I used it to make Glicol-cli [1]. If you are a Linux user, you are welcome to test the music production of the code.
Speaking of game audio, I actually think rust is perfect for audio. I have also continued to develop Glicol recently, and my recent goal (starting tomorrow) is the bevy_glicol plug-in. I want to solve bevy's audio problem on the browser.
All in all, even though I've had my share of pain with ecs, I still think rust is very valuable for game and app development, maybe not multiplayer AAA, maybe practical apps.
[1] https://github.com/glicol/glicol-cli
[2] https://github.com/chaosprint/glicol
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Show HN: Render audio to HTML canvas using WebGPU
Nice! Great project website styling and demo.
I had a WebGPU scope demo using vanila JS here, but it's not connected to AudioContext at all.
https://stackblitz.com/edit/vitejs-vite-cuc9vs
Still, I had to use the old WebGL solution for https://glicol.org since the WebGPU support seems to be pretty slow at the moment.
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AI-generated sad girl with piano performs the text of the MIT License
Suno is great and I already shared its potential back in v2. I have always believed that the essence of digital music is "organized numbers". I think what needs to be thought about is how to use AI in this process. If you look at the results (numbers) generated, then we are indeed very close. But there is another future I believe: I hope AI can compose music with me, like copilot. This is why I keep working on
https://glicol.org/
and the destination is:
https://github.com/chaosprint/RaveForce
Also want to hear your feedback.
- Strudel: A live coding platform to write dynamic music pieces in the browser
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Velato: A programming language where source code must be a valid MIDI music file
Interesting!
Similar note-based expression can be found on TidalCycles/Strudel. although it's not valid MIDI format anymore, you can use notation like c4, f3, and make them as "pattern". Samples are also supported in the same manner:
https://strudel.cc/
And in my project Glicol, I use only numbers in the seq node. So 60 means middle C. Underscore means rest.
https://glicol.org/
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We were not accepted into Google Summer of Code. So, we started our own
I also applied with Glicol (https://glicol.org/) and got rejected, which is totally understandable. I am basically working this project on my own with almost zero extra funding.
I am currently working on a new website. The old stack is Vite, Svelte and Windi CSS (discontinued unfortunately). So this time maybe Astro + Solid + Tailwind.
And I am also trying to rewrite the whole Rust backend if possible, so there is quite some work to be done.
Let me know on GH or Discord if you are interested.
It's a good chance to try Rust, WASM, DSP, etc.
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My Sixth Year as a Bootstrapped Founder
This is a really informative and inspiring article.
It hasn’t been 6 months (not 6 years) since I quit my full-time job as a Rust developer to start my own business.
As time goes by, I can feel the pressure of mortgage and car loans, and I can also feel the care and pressure of my family.
My original plan was to make an interface for Glicol (https://glicol.org), and to develop relevant hardware with firmware written in rust for school education.
I sent some cold emails to VCs, but most of them got no reply.
I also sent an email to the Norwegian Museum of Science and Technology, offering to perform for children for free, but they didn’t reply for two months. I shamelessly sent it again, and someone finally replied with a rejection.
Only one VC talked to me and thought that I should convince and validate a partner first, and he suggested that I go to an incubator.
Very good advice.
Later I learned that even Norwegian education startups skipped Norway and focused directly on the US market.
People from the incubator also told me that it is impossible for Norwegian schools to accept new things independently.
This is very enlightening to me because most of Glicol's visitors are indeed from the US. And it took me so long to discover this fact.
But if I don’t start, I’ll never get past those six months.
- How Programming Languages Got Their Names
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
I picked up LOGO when I was 6 and leant Pascal and C later.
I didn't program for a few years because I wasn't interested in competitions. So I think interest is the most important, otherwise it will be easy to get lost and give up.
Later, I became very interested in programming, mainly because I came into contact with music technology.
I think since your child is interested in game development, it is a good choice to start step by step. For example, starting with threejs. I also recommend learning Rust and Bevy so you learn the underlying layers and ECS.
Last but not least, although it's not related to games dev but I sincerely invite you and your son to try Glicol (https://glicol.org), the project that I am developing.
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I quit my job to work full time on my open source project [Atuin]
I quite my job as well to work on
https://glicol.org
I have a lot of feelings, but I don't have a blog so far. But one of my feelings is that universities should alloc some of their funding to many of these open source projects and open source community should be better managed rather than donation. My plan is to start my own company and work on hardware .
What are some alternatives?
flowfields
Sonic Pi - Code. Music. Live.
p5.js-svg - SVG runtime for p5.js.
supercollider - An audio server, programming language, and IDE for sound synthesis and algorithmic composition.
canvas-engines-comparison - Performance comparison of different canvas rendering engines.
kaleidosync - A WebGL Spotify visualizer made with Vue, D3, and Three.js.
vpype - The Swiss-Army-knife command-line tool for plotter vector graphics.
soundboard - Simple soundboard app with MIDI control
PIXELSYNTH
vst-rs - VST 2.4 API implementation in rust. Create plugins or hosts. Previously rust-vst on the RustDSP group.
noc-book-2023 - Nature of Code with p5.js and Notion workflow / build system. [Moved to: https://github.com/nature-of-code/noc-book-2]
typebeat - Keyboard-controlled music sequencer, sampler, and synth