cambridge
OpenNefia
cambridge | OpenNefia | |
---|---|---|
14 | 4 | |
87 | 99 | |
- | - | |
0.0 | 9.6 | |
4 months ago | over 2 years ago | |
Lua | Lua | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cambridge
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TGM3 running at half speed
TGM port that has TGM 1-3 gamemodes without the need to emulate anything. It's in the sidebar, but I'll give you the link: https://t-sp.in/cambridge/
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Looking for a good tetris program for windows
Cambridge. It has a wide amount of customization and ability to add your own modes. Plus, it's very lightweight and doesn't require Java Desktop.
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Tetris on Mac OS
Cambridge runs on Mac apparently.
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Looking for the Best tetris game for pc singleplayer
I recommend taking a look at Tetra Legends Plus and Cambridge, which are very good single-player Tetris fan games.
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Tetris.com Offline?
Cambridge
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Can anyone explain Cambridge to me...
Hey everyone! Cambridge developer here. I'm so sorry that it's so confusing right now. You can get the Windows builds at https://github.com/sashlilac/cambridge/releases/latest
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Have you ever wanted to create Minesweeper in a Tetris engine? Well now you can! (I also make Snake and Stacker, the arcade game yes) Cambridge is a lot more versatile than I thought it would ever be...
Took me a minute to figure out that Cambridge isn't listed on the sidebar if you're using the old reddit theme. Here's the link if anyone else is looking: https://github.com/SashLilac/cambridge/
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Which Tetris should I play on?
Tetr.io, Jstris, and Tetra Legends, which can be played on a web browser. Cambridge and Nullpomino, which are downloadable, customizable fan games.
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Tetris Complete
I'm actually working on a sort of "sequel" to NullpoMino. It's very early in development, but check it out here: https://github.com/sashlilac/cambridge
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Introducing Cambridge, the next open-source falling-block game engine!
Download the game here.
OpenNefia
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OpenNefia progress update - Lots of vanilla and variant features added
The code for all these mods lives here, if you're curious to see what the modding system looks like right now. I think that, even if some of the mods are incomplete in their current state, they implement several of the useful features that I was wanting to port from the start, so having any amount of progress towards completing them isn't a bad thing. They're also implemented as separate mods, so if they get too buggy they can be disabled easily.
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Emacs is the 2D Command-line Interface
Well, it's not Elisp, but:
https://github.com/Ruin0x11/OpenNefia
It's an engine rewrite of an old roguelike I used to play in Lua. I'm trying to experiment with making a game where the engine is similar in flexibility to Emacs.
It has an Emacs frontend, and I designed it with the zealotry of an Emacs user, meaning it has advice, hooks, interactive evaluation and runtime module hotloading. You can run anything the engine can run from a REPL (and cause all the state to become broken easily).
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OpenNefia Progress - Custom Nefia support
I recently implemented nefias in my engine rewrite of Elona, called OpenNefia. Hopefully the ability to generate lots of new dungeons in addition to the ones in vanilla would make the game more interesting. Here are few I made, as part of a mod:
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What is your “I don't care if this succeeds” project?
An engine rewrite of a Japanese roguelike I played a lot. I liked Emacs, so I decided to see what would happen if I tried writing it in the style of what Steve Yegge calls "living systems", where all the code is interactively callable in-game and reusable in mods. There is no scripting layer, the implementation and extension language are one and the same (Lua). I like to think of the engine as a massive programming runtime with a bunch of libraries and functions made for the sole purpose of modding the game. You could whip up a scratch buffer and start tinkering around with the game state or prototyping new mods fairly quickly.
The engine is not general purpose either, it's specific to the quirks of the original game. The number of weird ideas that I could graft onto it keeps increasing with each week. Yet, without feature parity and stability with the original, it's a long way away from having those things.
Another downside is going back and playing the original now isn't as fun, because I keep thinking I'm playing the rewrite and expecting bugs to pop up at ever corner. Working on a project like this for so long affects your perception of the end result in ways you can't easily unsee.
Also gets pretty lonely working on something alone for years you're not sure anyone will care about when it's playable.
[1] https://github.com/Ruin0x11/OpenNefia
What are some alternatives?
nullpomino - An action puzzle game
3DreamEngine - 3DreamEngine is an *awesome* 3d engine for LÖVE.