call VS haskanoid

Compare call vs haskanoid and see what are their differences.

call

Not an insufficient game engine (by fumieval)

haskanoid

A free and open source breakout clone in Haskell using SDL and FRP, with Wiimote and Kinect support. (by ivanperez-keera)
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call haskanoid
- 3
7 270
- -
0.0 8.0
about 9 years ago about 1 year ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License LicenseRef-OtherLicense
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

call

Posts with mentions or reviews of call. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning call yet.
Tracking mentions began in Dec 2020.

haskanoid

Posts with mentions or reviews of haskanoid. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-09.

What are some alternatives?

When comparing call and haskanoid you can also consider the following projects:

aeson-tiled - Aeson instances for Tiled map editor types

polar-configfile - Config file parsing/writing [Haskell]

breakout - Breakout

tateti-tateti - Meta tic-tac-toe ncurses game.

affection

LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at

dominion - A Dominion simulator in Haskell

dice - Simplistic D&D style dice-rolling system.

hsudoku - A native gtk sudoku game written in haskell

Monadius - 2-D arcade scroller