buzzwords
react-postprocessing
buzzwords | react-postprocessing | |
---|---|---|
4 | 5 | |
35 | 1,030 | |
- | 1.7% | |
6.5 | 7.1 | |
about 2 months ago | 26 days ago | |
TypeScript | JavaScript | |
Apache License 2.0 | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
buzzwords
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Has anyone made a game in React
I made a game with react-three-fiber! Itโs a little messy, but overall I think react was a good fit. The url is https://buzzwords.gg, thereโs a GitHub link at the top of the sidebar
- Buzzwords - a word game about using letter tiles to capture territory, single player vs bots and two player
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My word game Buzzwords is now available! Downloadable and playable in the browser
In the browser: https://buzzwords.gg
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Introducing Buzzwords: A multiplayer strategy word game
View on GitHub
react-postprocessing
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Migrating my Gatsby MDX blog to AstroJS (and why you shouldn't)
For the post processing I used @react-three/post-processing components, and to get the look just right I created a debug panel using Leva to adjust some values (like bokeh blur).
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Lost on How To Implement Custom Post Processing, React
I'm attempting to implement custom post processing in react three fiber but I do not know how to go about it. I've tried to use these links as reference:https://github.com/pmndrs/react-postprocessing/blob/master/api.mdhttps://github.com/pmndrs/postprocessing/wiki/Custom-Passeshttps://github.com/pmndrs/postprocessing/wiki/Custom-Effects
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HELP! how to create a custom postprocessing effect for react-three-fiber.
Hi all I've been fiddling with three.js for some time now! and recently started using react-three-fiber just because it's easy to use and declarative. I was wondering if someone here could help me out creating a custom postprocessing effect for my r3f project. I have the shader code already and I have seen pmndrs' code to extend three.js effect class but I'm unable to implement it with the shader code I have. the link to pmndr's / paul Hanchel's code Here and shader code for lens distortion effect Here or on stack overflow here. please assume I know nothing! thanks in advance!
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issues using react-postprocessing selective bloom
looks like an active bug when using three r135 and above https://github.com/pmndrs/react-postprocessing/issues/111
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I have started an everyday generative art project using React (and Three.js)
React Three Fiber with Drei and Postprocessing
What are some alternatives?
self-parking-car-evolution - ๐งฌ Training the car to do self-parking using a genetic algorithm
drei - ๐ฅ useful helpers for react-three-fiber
rust-js-snake-game - Snake Game With Rust, JavaScript, and WebAssembly
Next.js - The React Framework
turdle - Wordle clone dedicated to ๐ฉ
R3F-CRA-Starter - A starter project for React-Three-Fiber bootstrapped with Create-React-App and some useful packages
actordle - Actordle is a daily game where you have to guess an actor name based on his picture
postprocessing - A post processing library for three.js.
rune-multiplayer-web-games - Build multiplayer web games played by millions! ๐พ You focus on your game, Rune handles everything else, incl. backend and networking ๐ Make your game using JavaScript / TypeScript and any frontend web framework such as React, Svelte, Vue, Threejs, PixiJS, Phaser. You can even use plain HTML and CSS. Perfect for web devs interested in gamedev.
react-three-flex - ๐ช๐ฆ Flexbox for react-three-fiber
Algoviz - highly interactive algorithms and data-structures playground
gelato-ui - React component library and design system powered by Vanilla Extract