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brotli | LZ4 | |
---|---|---|
23 | 21 | |
12,716 | 8,775 | |
0.8% | 1.0% | |
0.0 | 0.0 | |
2 days ago | 5 days ago | |
TypeScript | C | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
brotli
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The Full-Stack development experience
An additional element that we can finally remove from our stack is the minification of JavaScript and CSS files. Thanks to algorithms like brotli (with a very Swiss flavour) we no longer need to minify and compress our files before distributing them. Cloudflare, Nginx, or Apache will take care of everything for us.
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How Much Faster Is Making a Tar Archive Without Gzip?
For anyone who wants to try this, zstd -T0 uses all your threads to compress, and https://github.com/facebook/zstd has a lot more description. Brotli, https://github.com/google/brotli, is another modern format with some good features for high compression levels and Content-Encoding support in web browsers. You might also want to play with the compression level (-1 to -11 or more, zstd's --fast=n).
One reason these modern compressors do better is not any particular mistake made defining DEFLATE in the 90s, but that new algos use a few MB of recently seen data as context instead of 32KB, and do other things impractical in the 90s but reasonable on modern hardware. The new algorithms also contain logs of smart ideas and have fine-tuned implementations, but that core difference seems important to note.
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Troubling Launching Duckstation
It seems to be using a lib called brotli - https://github.com/google/brotli. Can you compile from source?
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2000’s Winamp/WMP-ish skins?
(++) Play Youtube videos and playlistsRelease date: Feb 3 20223dyd, [email protected] libraries: brotli https://github.com/google/brotli (1.0.7)
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Stop delaying. Share knowledge on a blog built with Eleventy.
Alright, the minifying is done. What else? Did you know you can serve HTML, CSS and JS compressed? A lot of websites still use gzip, but there’s also Brotli. Brotli is specifically made for the web and compresses a lot better than gzip in most cases.
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Configuring CloudFront to compress objects in AWS CDK
You can use CloudFront to automatically compress certain types of objects (files) and serve the compressed objects when viewers (web browsers or other clients) support them. Viewers indicate their support for compressed objects with the Accept-Encoding HTTP header. CloudFront can compress objects using the Gzip and Brotli compression formats. When the viewer supports both formats, CloudFront prefers Brotli.
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Looking for maintainer for jvm-brotli
Hi /r/java! Jetty is considering implementing dynamic Brotli compression, but the current JVM wrapper for Google's Brotli (jvm-brotli) is somewhat ... abandoned.
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dabbling @epilot-dev with ______
Year 2022 marked an amazing start for me with a new stint with epilot GmbH based out of Cologne, Germany. I joined the team to be working on their micro-frontend architecture, with my primary focus going to be on the performance aspects of the applications. Like the first recent addition we did after I started was to add brotli compression to each of our micro-frontend (MFEs) bundles.
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Microsoft Security Advisory CVE-2020-8927 | .NET Remote Code Execution Vulnerability · Issue #30 · PowerShell/Announcements
The actual vulnerability is in the third party brotli library. The patch that fixes the vulnerability is here https://github.com/google/brotli/releases/tag/v1.0.9
LZ4
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Rsyncing 20TB locally
According to these https://github.com/lz4/lz4 values you need around ten (10) quite modern cores in parallel to accomplish around 8GB/s.
- Cerbios Xbox Bios V2.2.0 BETA Released (1.0 - 1.6)
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zstd
> The downside of lz4 is that it can’t be configured to run at higher & slower compression ratios.
lz4 has some level of configurability? https://github.com/lz4/lz4/blob/v1.9.4/lib/lz4frame.h#L194
There's also LZ4_HC.
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I'm new to this
Get your bootloader unlocked via Download mode and then obtain your stock firmware, preferably for your current region https://samfw.com (Download mode: CARRIER_CODE). Get the boot image from AP with 7zip, unpack from LZ4 with https://github.com/lz4/lz4/releases (drag and drop), patch with Magisk https://github.com/topjohnwu/magisk/releases/latest, grab the new image, name it "boot.img" and pack it into a .tar with 7zip and flash to AP with odin https://odindownload.com
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An efficient image format for SDL
After some investigations and experiments, I found out that it was the PNG compression (well, decompression I should say) that took a while. So I've made some experiments using the LZ4 compression library, which is focused on decompression speed, and it turned out to be an excellent solution!
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Bzip3 – a better and stronger spiritual successor to bzip2
If anyone just cares for speed instead of compression I’d recommend lz4 [1]. I only recently started using it. Its speed is almost comparable to memcpy.
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I just took a random screenshot and made it look prettier. [ I don't know if this counts as fanart ]
E: Realtime compression (A good compression library like Zstandard can make a game less than half the size while taking a tiny amount of CPU power when loading stuff. I think thats a pretty worthwhile trade.) (ZSTD github) (LZ4 github)
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What's the best way to compress strings?
lz4 for maximum decompression speed, for data that is often read but rarely written
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How to become a tools/graphics/engine programmer
Getting lost in material models is tempting. But, at this point you are overdue for working on your own asset pipeline. glTF is great. But, you should learn how to do it yourself. The hardest part will be reading source asset files. The FBX SDK is painful. Assimp isn't great either. Writing your own exporter to your own intermediate text format from Maya or Blender would be good if you are up for it. From whatever source, make your own archive format and binary formats for meshes, animations, textures and scenes. Use https://github.com/lz4/lz4 for compression. You should be able to decompress a list of assets into a big linear array and use them right there with just a bit of pointer fix-up. Minimize the amount of memory you have to touch from start to finish. Data that is going to the GPU (textures, vertex/index buffers) should decompress straight into mapped buffers for fast uploads.
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LZ4, an Extremely Fast Compression Algorithm
I'm not a fan of the stacked bar charts, I like the table of data for "Benchmarks" on the github source page: https://github.com/lz4/lz4
It makes it very clear where LZ4 fits into comparisons with compression speed, decompression speed and compression ratio
What are some alternatives?
zstd - Zstandard - Fast real-time compression algorithm
Snappy - A fast compressor/decompressor
LZMA - (Unofficial) Git mirror of LZMA SDK releases
ZLib - A massively spiffy yet delicately unobtrusive compression library.
7-Zip-zstd - 7-Zip with support for Brotli, Fast-LZMA2, Lizard, LZ4, LZ5 and Zstandard
LZFSE - LZFSE compression library and command line tool
zlib-ng - zlib replacement with optimizations for "next generation" systems.
haproxy - HAProxy Load Balancer's development branch (mirror of git.haproxy.org)