bakelite VS bitproto

Compare bakelite vs bitproto and see what are their differences.

bakelite

Bakelite is a utility that makes it simple to communicate with your firmware. (by brendan0powers)

bitproto

The bit level data interchange format for serializing data structures (long term maintenance). (by hit9)
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bakelite bitproto
3 3
19 115
- -
0.0 5.1
over 1 year ago 6 days ago
C++ C
MIT License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bakelite

Posts with mentions or reviews of bakelite. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-31.

bitproto

Posts with mentions or reviews of bitproto. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-06.

What are some alternatives?

When comparing bakelite and bitproto you can also consider the following projects:

erpc - Embedded RPC

Kaitai Struct - Kaitai Struct: declarative language to generate binary data parsers in C++ / C# / Go / Java / JavaScript / Lua / Nim / Perl / PHP / Python / Ruby

mscharconv - <charconv> from Microsoft STL, but multi-platform

FlatBuffers - FlatBuffers: Memory Efficient Serialization Library

eRPC - Efficient RPCs for datacenter networks

msquic - Cross-platform, C implementation of the IETF QUIC protocol, exposed to C, C++, C# and Rust.

fprime - F´ - A flight software and embedded systems framework

keepalived - Keepalived

cppbor - An implementation of cbor using C++ 17 variants

yojimbo - A network library for client/server games written in C++