breaktimer-app
blog
breaktimer-app | blog | |
---|---|---|
6 | 39 | |
917 | 2,963 | |
- | - | |
6.2 | 4.6 | |
about 1 month ago | about 3 years ago | |
TypeScript | ||
GNU General Public License v3.0 only | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
breaktimer-app
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Give your brain time to think and remember
I came across this app recently. It's cross platform which is nice.
https://github.com/tom-james-watson/breaktimer-app
- Time Breaker App for Windows?
- Reminder app for Manjaro KDE
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Repetitive Strain Injury - What is it & How to avoid
The next app is the BreakTimer App, that is a cross platform app. The installation is simple and it sits in the system tray. It allows configuration of break frequency and break length. It also provides customization of work hours.
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Rolling update of Fedore kernel requires me to install Nvidia proprietary drivers every time
In theory yes, but practically there are differences at least for me. For example, I get strange graphical glitching using this program using the rpm fusion version but not when I install manually. There is also some weird random flashing, but I can’t really describe that in a definitive or reproducible way.
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Convert deb to use libayatana-appindicator3 instead of libappindicator3-1
With help of that I have installed - https://github.com/tom-james-watson/breaktimer-app/releases - https://github.com/hovancik/stretchly/releases
blog
- Programming lessons learned from making my first game and why I'm writing my ow
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Give your brain time to think and remember
In a similar vein, the developer of BYTEPATH used to use Github issues as their blog. I also thought it was clever. You even get a commenting and reaction system for free!
https://github.com/a327ex/blog/issues
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Examples of games made in a few months that sold well?
a327ex/blog : blog from before his bytepath game, it has posts like "Thoughts on making small games", "The Indiepocalypse Isn't Real", "Roguelikes and Grinding", and "Luck Isn't Real"
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Resources for making 2d game engine
As for resources, not sure on physical books, but here are a couple of resources I found useful when I started with it: Sheepolution Bytepath's Articles
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Any good quality open-source games without game engine?
bytepath tutorial takes you through the creation of a game. Code seems fine, but I haven't looked at it that hard. Unlike most tutorials, it asks you to answer some questions yourself and to implement some content yourself. Seems like a good learning exercise and translating Lua -> C++ will keep you from cooypasting.
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Indie game hits that were created and released without publishers?
a327ex/blog (pre snkrx blog on github)
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Game scope too small for PC?
Thoughts on making small games
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Making games
Instead of following tutorials, follow a game making lesson. Try something like the bytepath tutorial, use whatever language/framework you want, and figure out the details of how to make it all work. It will force you to work like a real programmer: googling for how to do things until you've retained enough to solve simple problems on your own (then you Google for harder solutions).
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I found a curated list of project-based tutorials to help you learn
I've noticed lots of people on here feel like imposters because they don't know how to build something from scratch. If you want to practice building things from scratch, check this repo out. It has +70k stars on github, and covers over 20 different programming languages . The projects range from simple (todo list) to advanced (build an excel clone, C compiler, and even a game). I'm not affiliated with this repo, simply stumbled on it and thought of this community.
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best game framework to learn?
There's the bytepath tutorial and Sheepolution tutorial .
What are some alternatives?
stretchly - The break time reminder app
animechan - A REST API for anime quotes
tmux-tempus - A timer for tmux written in bash
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
blog - I might write stuff here sometimes
love - LÖVE is an awesome 2D game framework for Lua.
dotfiles
awesome-playdate - A list of awesome resources for Playdate (https://play.date) game development and the Playdate SDK (https://play.date/dev/)
SNKRX - A replayable arcade shooter where you control a snake of heroes.
awesome-lua - A curated list of quality Lua packages and resources.
awesome-love2d - A curated list of amazingly awesome LÖVE libraries, resources and shiny things.
javascript-todo-list-tutorial - ✅ A step-by-step complete beginner example/tutorial for building a Todo List App (TodoMVC) from scratch in JavaScript following Test Driven Development (TDD) best practice. 🌱