break_infinity.js
Brick\Math
break_infinity.js | Brick\Math | |
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4 | 10 | |
190 | 1,747 | |
- | 1.4% | |
5.4 | 7.4 | |
7 months ago | 9 days ago | |
TypeScript | PHP | |
MIT License | MIT License |
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break_infinity.js
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ELI5 How do Big Number libraries/calculations work?
For more details, see https://github.com/Patashu/break_infinity.js
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Is there a way or data type where I can store numbers exceeding 1.7E308 (double maximum)?
For something like JavaScript, some people who need huge huge exponents are making incremental games, where numbers end up truly colossal but really fine details aren't super important. Libraries specifically for that case like https://github.com/Patashu/break_infinity.js are worth using.
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does anyone know why the bit integer limit doesnt seem to effect the numbers you can get in idle games?
Number type limits definitely are a consideration for incremental developers. Typically, a special structure is used to represent the astronomical values an incremental can require. Many libraries exist across most languages out there for this purpose. For example: https://github.com/Patashu/break_infinity.js
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Help request about JS game development
To get those BIG NUMBERS and good and easy formatting, https://github.com/Patashu/break_infinity.js/issues and https://github.com/antimatter-dimensions/notations/blob/master/README.md can both be easily added to the create-react-app project.
Brick\Math
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PHP libraries and tools
brick/math: Arbitrary-precision arithmetic library for PHP
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PHP is trolling me
Use strings. For PHP specifically, the Brick/Math library.
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[ELI5] Why is it bad to compare floats directly for equality?
There are excellent wrappers for this like https://github.com/brick/math
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Need Guidance for my Passionate Ecommerce Project
https://github.com/brick/math to handle bignumber and operations
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How are you handling your money?
In Java and Ruby, BigDecimal is an inbuilt class that can be used. For PHP, you can checkout the Brick Math Library Basically, just find the arbitrary-precision Decimal type/Class/Library in your choice of language. Got another approach, please do let me know in comment section.
- Weekly "ask anything" thread
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What are the latest thoughts on storing and working with very large and very small financial transactions?
I decided to use https://github.com/brick/math and store the amount as a string in the database. My project use NANO, so that's 30 decimal points to keep. Number type column is not the choice at all.
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Vote for enums in PHP 8.1 has started — looking good so far!
There are many use cases where enums don't need to be backed by a scalar. I'm thinking of brick/math's RoundingMode for example: you use these in code, but never store/serialize them really.
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(int) (round(19.33, 2) * 100) = 1932 - can someone please explain this to me?
Besides, using an arbitrary-precision library gives you an unlimited number of digits, and, in the case of brick/math, many more rounding modes to choose from. And predictable ones.
What are some alternatives?
math - 🧮 Path to a free self-taught education in Mathematics!
decimal-object - Decimal handling as value object instead of plain strings.
Evolve - An incremental game about evolving a civilization
BigNum-PHP - BigNum library for PHP compatible with bn.js
tiny-bignum-c - Small portable multiple-precision unsigned integer arithmetic in C
PHP Parser - A PHP parser written in PHP
Incremental - Incremental Deterministic Decimal Number Type in C#
Brick\Money - A money and currency library for PHP
igt-vue - A Vue project that consumes the igt-libray for developing incremental games.
ip - Immutable value object for IPv4 and IPv6 addresses, including helper methods and Doctrine support.
numberfmt - Number formatting using a text pattern and native Intl.NumberFormat()
Money - PHP implementation of Fowler's Money pattern.