box64
Proton
box64 | Proton | |
---|---|---|
73 | 1,448 | |
3,122 | 22,711 | |
- | 1.0% | |
9.9 | 9.5 | |
4 days ago | 4 days ago | |
C | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
box64
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No one even read the box64 readme for today's RISC-V video
In the video, they mentioned they can't run steam on RISC-V because box64 doesn't support 32bit apps. In the README of box64, it is mentioned:
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Stardew Valley on Starfive VisionFive 2 running Ubuntu 23.10 with external Ati Radeon HD 5450
I see it can do more now, already tried some stuff. But see it is now more mature than months ago. Will try factorio again https://github.com/ptitSeb/box64/issues/665
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runing factorio on raspberry pi 5 4gb ram
Also, in the discussions of box64 is this thread: https://github.com/ptitSeb/box64/discussions/524 My guess is that you have to install both box64 and box86, the latest mesa drivers with vulkan support. And then try to launch the game with proton. There is also this issue that shows factorio running on a Rock 5B: https://github.com/ptitSeb/box86-compatibility-list/issues/284
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Runing factorio on raspberry pi 5 4gb ram
In Box64, which is an emulator+JIT recompiler, and thus likely pretty slow?
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DirectX 12 Support on macOS
macOS runs x64 executables just fine through Rosetta so I don't see why Wine couldn't make use of that hardware acceleration.
It's also possible to only simulate the entrypoints through Rosetta and then execute native aarch64 code from there. On Linux https://github.com/ptitSeb/box64 does exactly that, for example. However, with the performance Apple has been able to squeeze out of Rosetta, I'm not sure of that workaround is even necessary.
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Factorio on Arm: A Benchmark
Recently, I got a server from Oracle Cloud, having 4 cores and 24GB of RAM. Then, using a software called Box86 and its 64 bit version called Box64, I succeeded in running Factorio! Unfortunately, 1.1.80 ran at 3 UPS! I went through each major version, testing each individual one down to 0.12. Here are my results!
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How to emulate on M1 mac?
You could try https://github.com/ptitSeb/box86 and https://github.com/ptitSeb/box64/ , I believe they allow you to emulate x86_64 on aarch64, though I have no experience with them, so cannot say for sure.
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currently trying to get tf2 to work, but steam removed 32 bit support (wanted to use box86) with their html login thing, so i just have this system laying around collecting dust lmao
git clone https://github.com/ptitSeb/box64.git
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How to run Linux games on ARM64
If you have time and patience take a look at box86 and box64. These are basically like translation layers that allow x86/x86_64 applications to run on ARM. I personally haven't use them yet, so I can't provide a guide or vouch for game compatibilities. But by the look of the progress made by them so far it looks promising.
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Still a bit slow as Dynarec is not complete, but Stardew Valley now works on my StarFive2 with Box64
You can follow progress of this on https://github.com/ptitSeb/box64/issues/635
Proton
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A New Era for Mixed Reality
The "Metaverse" is a complete joke, and among gamers, Valve has a way better reputation than Meta. Why would they want to dilute that brand?
They already have their own platform (Steam), OS (SteamOS), VR headset (Index), their own Windows translation layer (Proton, https://github.com/ValveSoftware/Proton), their own partnership with cloud gaming (Steam Cloud Play using GeForce Now , https://partner.steamgames.com/doc/features/cloudgaming), etc.
IMO: As someone with thousands of games on Steam, there's no way in hell I'd want that linked to Facebook. I think they eventually removed the requirement to have a FB account to use a Quest, but they still require a Meta account. Yuck.
This reeks of Facebook recognizing the Metaverse as the failure that it was and opening it up because it's no longer relevant...
- Kerbal Space Program 2 is not playable on Linux with Proton
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Proton, a fast and lightweight alternative to Apache Flink
Or Valve's Proton[0], a tool for playing Windows games on Linux.
https://github.com/ValveSoftware/Proton
- Proton 8.0-5 (Valve/ValveSoftware/Steam/SteamPlay/Wine/WineHQ/Linux/VideoGame)
- Red Dead Redemption not working
- Cyberpunk Issues
- Updated my citybuilder Trappist, switched to Vulkan, is anyone still dependent on OpenGL?
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NTFS messes up
Did you mount it with the correct flags?
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How do I use multiple hard drives on Kubuntu for steam?
there is a hack to try and use your existing windows game install from an NTFS drive, but i don't recommend it as steam will try to save file names that are not allowed on NTFS...plus ext4 is faster.
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Game crashes within 10 seconds of launching unless I reinstall from scratch
From a quick search, here's what I found. It looks like you're encountering some common issues that can occur with games running on Linux through Proton, especially with the recent updates to games like Satisfactory that might affect compatibility. The log entries you're seeing related to D3DCompile2 failing to compile shader and the issues with Ternary operator and LinearToSrgbBranching not being defined, suggest that there's a problem with shader compilation. This can often be related to the version of Proton or the graphics drivers you are using. Some users have reported that the game does launch with the -vulkan option but with graphical glitches and lower performance, which indicates that the Vulkan renderer is working but possibly not optimally on your setup. From the discussions in the community, users have suggested ensuring that the latest drivers for your graphics card are installed and, if using an Intel GPU, that the Mesa drivers are up to date since Intel XeSS references were found in the logs. If you're using NVIDIA graphics, make sure you have the latest drivers and possibly set the PROTON_ENABLE_NVAPI=1 %command% to enable DLSS if you're under Vulkan. If you're using an Optimus laptop with both Intel and NVIDIA GPUs, make sure your Optimus setup is correctly configured. Some users have found success by specifying DXVK_FILTER_DEVICE_NAMES=GeForce to force the game to use the NVIDIA GPU. It's also worth noting that if you're encountering issues with DirectX 11, you might want to try forcing the game to use DirectX 10 if possible or look into DXVK configurations that could resolve compatibility issues. Lastly, if none of these solutions work, you could try running a trace with apitrace to gather more detailed logs that might point to the specific issue. If you're still stuck, it would be a good idea to report the issue to the Proton GitHub page or seek further assistance in the game's community forums where others might have encountered and solved similar issues. For more information and to find others who might have resolved similar issues, check out the community discussions on GitHub, Steam Community, and the DXVK GitHub page.
What are some alternatives?
FEX - A fast usermode x86 and x86-64 emulator for Arm64 Linux
lutris - Lutris desktop client
box86 - Box86 - Linux Userspace x86 Emulator with a twist, targeted at ARM Linux devices
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
ish - Linux shell for iOS
dxvk-async
xqemu - Open-source emulator to play original Xbox games on Windows, macOS, and Linux
mf-install - Media Foundation workaround for Wine
factorio-docker - Factorio headless server in a Docker container
yuzu - Nintendo Switch emulator
hangover - Hangover runs simple Win32 applications on arm64 Linux
gamescope - SteamOS session compositing window manager [Moved to: https://github.com/ValveSoftware/gamescope]