bottlecap
bottlecap - Lightweight JavaScript 2D Game Engine For Making Cross-Platform Hypercasual Games (by harshdoesdev)
3D-Redstone-Simulator
A web app to simulate redstone circuitry (boolean logic) in a minecraft-like 3D environment. (by GuilhermeRossato)
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bottlecap | 3D-Redstone-Simulator | |
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5 | 1 | |
16 | 62 | |
- | - | |
7.4 | 6.1 | |
4 months ago | about 2 months ago | |
JavaScript | JavaScript | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bottlecap
Posts with mentions or reviews of bottlecap.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-20.
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[AskJS] Can Javascript be used for a browser game and an Android game?
Hey there! I am the developer of bottlecap.js - a 2d game engine written in javascript. its very lightweight so you can use it to develop mobile games also. here is the link to its official website: https://bottlecap.js.org
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Writing A 2D Game Framework in Javascript
bottlecap.js is open-source and is licensed under MIT License. You can download it from its Official Website: https://bottlecap.js.org, or from its Github page. Do Tell me if you decide to make a game using it. Any improvements to the engine are also welcome and you can build your own Game Engine upon it because it is highly modular and does not enforces you to use all of the modules it offers.
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You like Mario? Here's a version I coded from scratch with nothing but HTML Canvas and JavaScript.
If anybody is interested in creating a game using Javascript, you can checkout bottlecap.js, a tiny game framework that has everything a beginner gamedev needs - collisions, asset loading, 2d camera, etc.
- bottlecap.js - A 2D Hypercasual Game Framework Written In Javascript
- bottlecap.js - A 2D Hypercasual Game Engine Written In Javascript
3D-Redstone-Simulator
Posts with mentions or reviews of 3D-Redstone-Simulator.
We have used some of these posts to build our list of alternatives
and similar projects.
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How would you go about using a texture atlas?
I think you're on the right track (implementing a texture atlas), I'm not sure if there is a better solution, it's what I did on this project I built a few years go (and the performance is really good): one mesh has multiple textures by sending the xy position of the texture for each quad to the custom shader that handles the rendering.
What are some alternatives?
When comparing bottlecap and 3D-Redstone-Simulator you can also consider the following projects:
ct-js - Ct.js is a desktop game engine that makes learning programming fun and game development easy by its visual editors and well-documented code library
noa - Experimental voxel game engine.
voxel-editor - A voxel editor in the browser.
icestudio - :snowflake: Visual editor for open FPGA boards
flying-squid - Create Minecraft servers with a powerful, stable, and high level JavaScript API.
mine.js - :mount_fuji: A voxel world built with JS/TS/RS. (formerly mc.js) (maybe mine.ts? or even mine.rs?)
voxel-engine - a simple voxel engine that creates procedural worlds with javascript and Three.js