botscripten VS custom-macros-for-sugarcube-2

Compare botscripten vs custom-macros-for-sugarcube-2 and see what are their differences.

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botscripten custom-macros-for-sugarcube-2
2 38
8 160
- -
1.8 4.4
about 2 years ago 3 months ago
JavaScript JavaScript
GNU General Public License v3.0 or later The Unlicense
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

botscripten

Posts with mentions or reviews of botscripten. We have used some of these posts to build our list of alternatives and similar projects.
  • Combine multiple formats for a story?
    1 project | /r/twinegames | 30 Jul 2022
    Use an element in a Passage of the "parent" project to display the Story HTML file of a "child" project, and use the Window.postMessage() function to communicate between the "parent" and "child" as needed.
  • Implement the functionality required to allow SugarCube to communicate with the Botscripten runtime.
  • Implement a "Bot like" visual interface within SugarCube.
  • Create a custom Story Format that knows how to parse the macro languages of both SugarCube and Botscripten, and that includes the required functionality of both of those Story Formats.
  • Is there a way to load a Twine game in one format into a box in a twine game in a different format?
    1 project | /r/twinegames | 28 Jul 2022
    Botscripten: https://github.com/jakobo/botscripten

custom-macros-for-sugarcube-2

Posts with mentions or reviews of custom-macros-for-sugarcube-2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-23.
  • Is it possible to modify this code to make the dialog box close on when a link inside it is clicked? (Using ChapelR's Dialog API Macro Set, and ChapelR's Simple Inventory V2)
    1 project | /r/twinegames | 10 Sep 2023
    I have the following code that opens a dialog box and let's the player select an item. It uses two different macros made by ChapelR: Simple Inventory v2 (https://github.com/ChapelR/custom-macros-for-sugarcube-2/blob/master/docs/simple-inventory.md#macro-linkedinventory) and Dialog API Macro Set (https://github.com/ChapelR/custom-macros-for-sugarcube-2/blob/master/docs/dialog-api-macro-set.md).
  • How to set up a key to skip through timed macros
    1 project | /r/twinegames | 21 Jun 2023
    I'm working on a game that is pretty heavy on using timed and type macros. The type macros at the very least I can skip through by pressing space, and I'd like to do the same for the timed sections. I have the event macro from ChapelR (https://github.com/ChapelR/custom-macros-for-sugarcube-2/blob/master/docs/event-macros.md) and it's worked for other things. Does anyone know how I'd do this?
  • Triple Color Blend Meter
    1 project | /r/twinegames | 30 Apr 2023
    note: I strongly suggest you let Chapel know about this potential issue with the options() function on their custom-macros-for-sugarcube-2 GitHub reposition.
  • Preloading
    5 projects | /r/twinegames | 23 Apr 2023
    ChapelR
  • Need some help with some file location stuff
    1 project | /r/twinegames | 13 Apr 2023
    So I'm trying to insert my images in dialogue boxes (The macro I'm using for it is here: https://github.com/ChapelR/custom-macros-for-sugarcube-2/blob/master/docs/dialog-api-macro-set.md) Using a folder with images in my game folder. And for some reason no matter what I do the images don't show up even though i followed the code right.
  • Edit Speechbox System by Chapel
    1 project | /r/twinegames | 17 Mar 2023
    So, I downlaoded the Custom Macro “Speech Box System” https://github.com/ChapelR/custom-macros-for-sugarcube-2/blob/master/docs/speech-box-system.md This Macro works using Java and CSS. I know how to edit CSS, but Java eludes me completely. The thing is, this macro lets me create a character and assing an image to show its avatar. I want to do that, but I need the avatar to change based on a Twine variable ($mood ) I know how to write the code in Twine, that is not the problem. But the .js is written in such a way, that the avatar section only works for images, so it does not allow a variable, even if the variable == an img . Can someone tell me what is it that I have to change in the .js? Thanks!
  • Help with Dialogue Box
    1 project | /r/twinegames | 24 Nov 2022
    I'm working on a VN-style game in Sugarcube, and specifically trying to figure out dialogue boxes. I've been able to get pretty close to what I want, using the information from this link.
  • How to disallow use of hotkeys while in a dialog window? (Chapel's Event Macro)
    1 project | /r/twinegames | 21 Nov 2022
    I've used Chapel's Event Macro to set up some hotkeys for easy navigation of my game. All went well, but I ran into the problem of what happens if there's a text input (<>) field on the screen: typing something in it could accidentally trigger a hotkey rather than what the player actually wants to type!
  • Help with Speech Box
    1 project | /r/twinegames | 27 Oct 2022
  • Using ChapelR's Speech Box System Help
    2 projects | /r/twinegames | 23 Sep 2022
    If you use ChapelR First macro here :https://github.com/ChapelR/custom-macros-for-sugarcube-2/blob/master/docs/first-macro.md

What are some alternatives?

When comparing botscripten and custom-macros-for-sugarcube-2 you can also consider the following projects:

harlowe-audio - An audio library for use with the Twine 2 story format Harlowe (v2.x or higher).

TwineHacker - Chrome\Firefox dev-tools extension: How To Debug(Or Cheat) Twine{SugarCube} Variables

tweego-setup - A Tweego project boilerplate.

sugarcube-2 - SugarCube is a free (gratis and libre) story format for Twine/Twee.

trialogue - A Story Format for Twine that let's you turn a branching narrative into an interactive chat story

react-twine - React state management library. As if we need another.

harlowe-macro-api - Adds an accessible, simplified framework to Harlowe for creating custom macros in JavaScript.

cycy-wrote-custom-macros - Macros for SugarCube 2.

UInv - Universal Inventory System (UInv) for Twine 2 / SugarCube 2

sugarcube-starter - Easy to use starter kit for creating stories with Twine and SugarCube.