boring-makefile VS EvilUnit

Compare boring-makefile vs EvilUnit and see what are their differences.

boring-makefile

An uninteresting makefile. (by JonChesterfield)

EvilUnit

A library for facilitating unit testing in C89. (by JonChesterfield)
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boring-makefile EvilUnit
2 1
0 1
- -
10.0 4.2
about 8 years ago 14 days ago
Makefile C
MIT License GNU Lesser General Public License v3.0 only
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boring-makefile

Posts with mentions or reviews of boring-makefile. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-08.
  • How to Structure C Projects: These Best Practices Worked for Me
    3 projects | news.ycombinator.com | 8 Mar 2024
    The tests look much like https://github.com/JonChesterfield/EvilUnit/blob/master/evil.... That's from the self tests for the test framework. It's closely modelled on catch2. Name is because I built the thing out of preprocessor macros to run on freestanding c89.

    The projects using code generation in that fashion are proprietary. There's a makefile at https://github.com/JonChesterfield/boring-makefile/blob/mast... set up to do the src/gen/obj codegen by default structure.

  • John Carmack on Functional Programming in C++ (2018)
    7 projects | news.ycombinator.com | 18 Feb 2023
    I've been coding like that since at least 2016[1]. The trick is to make adding code generators as easy as adding source code. Not a game engine in my case, though there's a CppCon talk from 2014 which makes a passing reference to using code generators with C++ instead of templates for one.

    Assume source is src/.c and compiled to obj/.o, then introduce a third directory called gen. Change the makefile rule to copy .c from src to gen, and compile from gen to obj. Then add a makefile rule that says gen/foo.c can be built from src/foo.c.py by calling python on the source and redirecting stout.

    That means a C source file can be turned into a python program that generates the same source by wrapping it in a string literal, calling print and renaming the source file. No build system change. Then change the python as you see fit to work around the limitations of C.

    Works really well for a solo developer. Repo using this scheme is ~100 generated files (mostly lua, some python) vs ~600 C files. Plus ~20 C++ and one D, just getting started with that language.

    [1] https://github.com/JonChesterfield/boring-makefile/blob/mast...

EvilUnit

Posts with mentions or reviews of EvilUnit. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-08.
  • How to Structure C Projects: These Best Practices Worked for Me
    3 projects | news.ycombinator.com | 8 Mar 2024
    The tests look much like https://github.com/JonChesterfield/EvilUnit/blob/master/evil.... That's from the self tests for the test framework. It's closely modelled on catch2. Name is because I built the thing out of preprocessor macros to run on freestanding c89.

    The projects using code generation in that fashion are proprietary. There's a makefile at https://github.com/JonChesterfield/boring-makefile/blob/mast... set up to do the src/gen/obj codegen by default structure.

What are some alternatives?

When comparing boring-makefile and EvilUnit you can also consider the following projects:

fp-ts - Functional programming in TypeScript

Dynamics.NET - Extensions for runtime reflection and structural induction

john-carmack-plan-archive - Collection of John Carmack’s .plan files

Lombok - Very spicy additions to the Java programming language.

language-ext - C# functional language extensions - a base class library for functional programming

HigherLogics.Algebra - Numerical and algebraic abstractions for .NET