boring-makefile
language-ext
boring-makefile | language-ext | |
---|---|---|
2 | 41 | |
0 | 6,198 | |
- | - | |
10.0 | 6.9 | |
about 8 years ago | about 8 hours ago | |
Makefile | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
boring-makefile
-
How to Structure C Projects: These Best Practices Worked for Me
The tests look much like https://github.com/JonChesterfield/EvilUnit/blob/master/evil.... That's from the self tests for the test framework. It's closely modelled on catch2. Name is because I built the thing out of preprocessor macros to run on freestanding c89.
The projects using code generation in that fashion are proprietary. There's a makefile at https://github.com/JonChesterfield/boring-makefile/blob/mast... set up to do the src/gen/obj codegen by default structure.
-
John Carmack on Functional Programming in C++ (2018)
I've been coding like that since at least 2016[1]. The trick is to make adding code generators as easy as adding source code. Not a game engine in my case, though there's a CppCon talk from 2014 which makes a passing reference to using code generators with C++ instead of templates for one.
Assume source is src/.c and compiled to obj/.o, then introduce a third directory called gen. Change the makefile rule to copy .c from src to gen, and compile from gen to obj. Then add a makefile rule that says gen/foo.c can be built from src/foo.c.py by calling python on the source and redirecting stout.
That means a C source file can be turned into a python program that generates the same source by wrapping it in a string literal, calling print and renaming the source file. No build system change. Then change the python as you see fit to work around the limitations of C.
Works really well for a solo developer. Repo using this scheme is ~100 generated files (mostly lua, some python) vs ~600 C files. Plus ~20 C++ and one D, just getting started with that language.
[1] https://github.com/JonChesterfield/boring-makefile/blob/mast...
language-ext
-
The Monad Invasion - Part 2: Monads in Action!
You probably noticed that .SetName() returns a Either. You may have come across Unit in libraries like MediatR or Language-Ext. It's a simple construct representing a type with only one possible value. We use it as a placeholder for operations that do not return a value but may return another state. In our example, .SetName() is a Command that does not return a value but may fail. Therefore, the monad Either carries two possible states: Right (without value) or Left (with an Error).
-
The Monad Invasion - Part 1: What's a Monad?
Language-Ext is my personal favourite, but it can be a bit overwhelming for beginners due to its extensive feature set
- Why don't you just use F#?
-
The combined power of F# and C#
> but I just want something closer to Scala, but for .Net
That's what I'm working toward with my language-ext library [1]. Obviously more support for expression based programming would be welcome (and higher kinds), but you can do a lot with LINQ and a good integrated library surface.
[1] https://github.com/louthy/language-ext
-
Option<T> monad for Unity/UniTask
Definitely a fan of option types, I wonder this library has anything over the C# library language-ext which also has an Option type?
-
Result pattern: language-ext vs FunctionalExtensions?
Hey, I am considering adopting the Result pattern in my codebase. Wanted to get some opinions from someone who has experience with it: should I start with language-ext or FunctionalExtensions?
-
John Carmack on Functional Programming in C++ (2018)
> [1] https://github.com/louthy/language-ext
Cool library. I've had a few of these patterns in my Sasa library for years, but you've taken it to the Haskell extreme! Probably further than most C# developers could stomach. ;-)
You might be interested in checking out the hash array mapped trie from Sasa [1]. It cleverly exploits the CLR's reified generics to unbox the trie at various levels which ends up saving quite a bit of space and indirections, so it performs almost on par with the mutable dictionary.
I had an earlier version that used an outer struct to ensure it's never null, similar to how your collections seem to work, but switched to classes to make it more idiomatic in C#.
I recently started sketching out a Haskell-like generic "Deriving" source generator, contrasted with your domain-specific piecemeal approach, ie. [Record], [Reader], etc. Did you ever try that approach?
[1] https://sourceforge.net/p/sasa/code/ci/default/tree/Sasa.Col...
[2] https://sourceforge.net/p/sasa/code/ci/57417faec5ed442224a0f...
-
Don't sleep on Linq query syntax if you regularly iterate through large/complex data sources
languageext supports linq for its monads and I kinda love it. The challenge is convincing my colleagues. 😅
-
What C# feature blew your mind when you learned it?
language-ext supports it and it's pretty dang cool.
-
It's actually not that bad...
I can only recommend c# language extensions library https://github.com/louthy/language-ext
What are some alternatives?
fp-ts - Functional programming in TypeScript
OneOf - Easy to use F#-like ~discriminated~ unions for C# with exhaustive compile time matching
Dynamics.NET - Extensions for runtime reflection and structural induction
CSharpFunctionalExtensions - Functional extensions for C#
john-carmack-plan-archive - Collection of John Carmack’s .plan files
Optional - A robust option type for C#
Lombok - Very spicy additions to the Java programming language.
MoreLINQ - Extensions to LINQ to Objects
HigherLogics.Algebra - Numerical and algebraic abstractions for .NET
Curryfy - Provides strongly typed extensions methods for C# delegates to take advantages of functional programming techniques, like currying and partial application.
VisualFSharp - The F# compiler, F# core library, F# language service, and F# tooling integration for Visual Studio
csharplang - The official repo for the design of the C# programming language