trinity
Matrix bots in Rust and WebAssembly (by bnjbvr)
wasmtime_serde
Simple library for serializing complex types to the wasmtime runtime using serde (by Heraclito-Q-Saldanha)
trinity | wasmtime_serde | |
---|---|---|
1 | 2 | |
62 | 9 | |
- | - | |
6.6 | 3.4 | |
12 days ago | about 1 month ago | |
Rust | Rust | |
GNU Lesser General Public License v3.0 only | The Unlicense |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
trinity
Posts with mentions or reviews of trinity.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-25.
-
How feasible is to create a WASM plugin system in Rust?
Here's another example: https://github.com/bnjbvr/trinity
wasmtime_serde
Posts with mentions or reviews of wasmtime_serde.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-25.
-
How feasible is to create a WASM plugin system in Rust?
yes, it's perfectly possible, the biggest hurdle to this is that you need some way to map the data into and out of wasm memory, you can do this manually or use one of the crates that currently solve this problem (I'm author of a github)
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wasm plugins
(english is not my native language)I have a voxelgame project, and for this project I would really like to have wasm plugins to expand the game, the problem is that wasm only supports 32 and 64 bit integers and floats, and that is not enough for me to make an api for plugins, to to solve this problem you have the wit-bindgen project, and without a doubt it's an amazing project with very smart people behind it, the problem is that I couldn't get it to work right, it's a huge project divided into several crates in several repositories, and all no documentation, and I just wanted to pass complex structures through wasm as stupidly and simply as possible, so last week I made this stupid tiny crate to solve my problem, but I think it might be useful for other people github
What are some alternatives?
When comparing trinity and wasmtime_serde you can also consider the following projects:
Ambient - The multiplayer game engine
wasmi - WebAssembly (Wasm) interpreter.
wasmloading
fp-bindgen - Bindings generator for full-stack WASM plugins
extism - The framework for building with WebAssembly (wasm). Easily load wasm modules, move data, call functions, and build extensible apps.