bmp2cgb VS SameBoy

Compare bmp2cgb vs SameBoy and see what are their differences.

bmp2cgb

Convert graphics for GameBoy Color development and adjust palette on real hardware to achieve best results. (by gitendo)

SameBoy

Game Boy and Game Boy Color emulator written in C (by LIJI32)
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bmp2cgb SameBoy
1 4
24 1,512
- -
0.0 9.1
7 months ago 8 days ago
C C
GNU General Public License v3.0 only GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bmp2cgb

Posts with mentions or reviews of bmp2cgb. We have used some of these posts to build our list of alternatives and similar projects.

SameBoy

Posts with mentions or reviews of SameBoy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-12.
  • Experiences with Joey Jr
    1 project | /r/Gameboy | 9 Dec 2023
  • Documentation for cycle accurate Game Boy CPU
    5 projects | /r/EmuDev | 12 Jun 2023
    You could also consult the SameBoy source code which is a very accurate emulator.
  • Gameboy Doctor: debug and fix your gameboy emulator
    8 projects | news.ycombinator.com | 3 Dec 2022
    Hey there! I've been working on a Game Boy emulator since last year and found the GameRoy project, which translated the PPU's logic from SameBoy, the (AFAIK) most accurate GB emulator around. I basically copied the PPU logic into my emulator and replaced the "state" property (an integer) with enums for some extra clarity.

    https://github.com/nicolas-siplis/feboy

    https://github.com/rodrigodd/gameroy

    https://github.com/LIJI32/SameBoy/

  • GameRoy: a cross platform and highly accurate Game Boy emulator
    8 projects | /r/rust | 20 Sep 2022
    So, what I have finally tried was figure out the timing from another emulator, in this case SameBoy, which appears to be the most accurate game boy emulator. In the end, I copy the timing from its ppu state maching, and its interrupt handling code. Took a lot of time figuring out how it was working.

What are some alternatives?

When comparing bmp2cgb and SameBoy you can also consider the following projects:

Petris - A puzzle game for the Game Boy Color (CGB), Analogue Pocket (AP) and Game Gear(GG). Build pets in all shapes and sizes, keep the board clear.

glutin - A low-level library for OpenGL context creation, written in pure Rust.

ugb-palm-os - A PalmOS wrapper for uGB, a Gameboy and Gameboy Color emulator

IronBoy - A Gameboy emulator written in Rust as both a learning exercise and a love letter to the console that got me into gaming.

exotracker-cpp

sprite-render-rs - A Rust Crate for Sprite Rendering (WIP)

Dn-FamiTracker - modifications and improvements for 0CC-FamiTracker (based on j0CC-FamiTracker 0.6.3)

raw-gl-context - cross-platform OpenGL context creation

gameroy - A Game Boy emulator, disassembler and debugger, written in Rust

metroboy - A repository of gate-level simulators and tools for the original Game Boy.

DMG-CPU-Inside - Reverse-engineered schematics for DMG-CPU-B

gb-research - Game Boy hardware research