Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
blog
- Programming lessons learned from making my first game and why I'm writing my ow
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Give your brain time to think and remember
In a similar vein, the developer of BYTEPATH used to use Github issues as their blog. I also thought it was clever. You even get a commenting and reaction system for free!
https://github.com/a327ex/blog/issues
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Examples of games made in a few months that sold well?
a327ex/blog : blog from before his bytepath game, it has posts like "Thoughts on making small games", "The Indiepocalypse Isn't Real", "Roguelikes and Grinding", and "Luck Isn't Real"
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Resources for making 2d game engine
As for resources, not sure on physical books, but here are a couple of resources I found useful when I started with it: Sheepolution Bytepath's Articles
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Any good quality open-source games without game engine?
bytepath tutorial takes you through the creation of a game. Code seems fine, but I haven't looked at it that hard. Unlike most tutorials, it asks you to answer some questions yourself and to implement some content yourself. Seems like a good learning exercise and translating Lua -> C++ will keep you from cooypasting.
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Indie game hits that were created and released without publishers?
a327ex/blog (pre snkrx blog on github)
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Game scope too small for PC?
Thoughts on making small games
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Making games
Instead of following tutorials, follow a game making lesson. Try something like the bytepath tutorial, use whatever language/framework you want, and figure out the details of how to make it all work. It will force you to work like a real programmer: googling for how to do things until you've retained enough to solve simple problems on your own (then you Google for harder solutions).
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I found a curated list of project-based tutorials to help you learn
I've noticed lots of people on here feel like imposters because they don't know how to build something from scratch. If you want to practice building things from scratch, check this repo out. It has +70k stars on github, and covers over 20 different programming languages . The projects range from simple (todo list) to advanced (build an excel clone, C compiler, and even a game). I'm not affiliated with this repo, simply stumbled on it and thought of this community.
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best game framework to learn?
There's the bytepath tutorial and Sheepolution tutorial .
web-games
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Experiences in developing web games
I recently ran into this post detailing the development and monetization of web games, and I'm interested about anyones experiences with this business model.
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Income of 1000$/month from a game/ multiple games developed by one dev?
If you are making small games, you should also consider the browser games market. There was a great article and discussion about it last year. https://github.com/nyunesu/web-games/ https://www.reddit.com/r/gamedev/comments/pvwkf0/how_i_sold_each_small_web_game_for_1900_and_how/
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Is indie gamedev profitable?
Depends, this take is pretty interesting https://github.com/nyunesu/web-games.
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What I want to do in life is to make games. But I'm from a third world country with no video game companies, and I can't move. In my situation, what's the most likely way to make money as an indie game dev? I don't need much ($500 a month would be enough), and I can bide my time.
Patreon is not a bad idea, definitely in agreement with some of the other commenters that if you can tap into that first world money you should be golden. You have to manage to generate some hype around your game(s) and publish updates often, but some people are making a lot more than $500 on Patreon. https://github.com/nyunesu/web-games may also be of interest to you. Being able to pump out a lot of small games that have an original enough twist to catch people’s interest is probably more reliable than trying to make one big successful game, and the trickle of income might amount to decent money where you live. Of course, if you have several semi successful games you’re much more likely to land a job or at least some freelance contracts.
- Making a living as a game dev is not as impossible as others make it seems
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Show HN: WallSmash – A Free Infinite Brick Breaker
There's still a small market for licensing web games to the remaining aggregator sites. Addicting Games, Armor Games, and CoolMath Games all have some form of paid, non-exclusive licensing deals. I only learned about this when CoolMath Games reached out to me about licensing a game I had released.
There's an article here [1] that goes into detail. The author was averaging $1900 per game, releasing one every other week.
[1] https://github.com/nyunesu/web-games/
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Is there a auction site for selling titles?
Well, actually if you happened to make small web games, there is this interesting page: https://github.com/nyunesu/web-games/
- How I sold each small web game for ~$1900 and how you can do that too
What are some alternatives?
animechan - A REST API for anime quotes
PNLib - Multi-purpose library I use in my Unity projects
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
SNKRX - A replayable arcade shooter where you control a snake of heroes.
love - LÖVE is an awesome 2D game framework for Lua.
awesome-playdate - A list of awesome resources for Playdate (https://play.date) game development and the Playdate SDK (https://play.date/dev/)
awesome-lua - A curated list of quality Lua packages and resources.
awesome-love2d - A curated list of amazingly awesome LÖVE libraries, resources and shiny things.
javascript-todo-list-tutorial - ✅ A step-by-step complete beginner example/tutorial for building a Todo List App (TodoMVC) from scratch in JavaScript following Test Driven Development (TDD) best practice. 🌱
cp - A pure Go physics library with no dependencies. Unofficial Chipmunk2D port.
haxe - Haxe - The Cross-Platform Toolkit