blendermania-addon
Blender addon for trackmania2020 & maniaplanet. 1 Click export & convert to .gbx. (by skyslide22)
MB-Lab
MB-Lab is a character creation tool for Blender 4.0 and above, based off ManuelBastioniLAB (by animate1978)
blendermania-addon | MB-Lab | |
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2 | 5 | |
31 | 1,707 | |
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8.8 | 5.5 | |
3 days ago | about 2 months ago | |
Python | Python | |
- | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
blendermania-addon
Posts with mentions or reviews of blendermania-addon.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-05.
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How to import assets from other games?
Other option is to create blocks in proper 3d modelling software like Blender and then export them to .gbx file and use them in trackmania. For Blender you'll need and export plugin, something like this https://github.com/skyslide22/blendermania-addon or this https://github.com/ataulien/blender-trackmania-tools
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How do you make custom car models? (TMUF)
1. Go here... or any other website offering custom vehicles. 2. Download a vehicle that's compatible with your version. 3. Export the contents of the zip folder you just downloaded. 4. Download this Blender Addon... 5. Import the .gbxmodel into Blender 6. Either Resculpt the included model or Delete everything you don't want, making sure you keep track of rigging, model naming conventions, etc. (Save yourself some time and keep the suspension and wheels. 7. UV Map and Texture the model. 8. Save the file. 9. Open the GBXML file, and the other text files and make sure they don't need to be edited or recreated. If so, and you can't figure out how to do it, there's tutorials online. 10. Import into Trackmania. 11. If everything looks and works like it should, create a few textures for your vehicle and reupload.
MB-Lab
Posts with mentions or reviews of MB-Lab.
We have used some of these posts to build our list of alternatives
and similar projects.
- can't download MB LAB
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The ball takes flight
Figure: MBLab Uniform: MD files from Artstation, simulated in Marvelous Designer Shoes: heavily deformed copies of these from Artstation Shader:Inkwood I created the baseball, following this tutorial. The linework is comprised of multiple Freestyle linesets.
- My most recent render! How can I make this better?
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Create Characters with the MB Lab add-on
MB-Lab is a character creation tool for Blender that lets you create complex, realistic or stylized characters in just a couple of clicks, including clothing, hair and rigging! Get it here: https://github.com/animate1978/MB-Lab
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Does anyone know how to export the default models used in csp?
MBLab is a plug-in for Blender: https://github.com/animate1978/MB-Lab