bitcracker VS blender-cuda-subdivision-surface-gpu

Compare bitcracker vs blender-cuda-subdivision-surface-gpu and see what are their differences.

bitcracker

BitCracker is the first open source password cracking tool for memory units encrypted with BitLocker (by e-ago)

blender-cuda-subdivision-surface-gpu

A Blender 3.0.0 fork that will allow you to subdivide complex meshes using CUDA compatible GPUs. (WIP) (by renamedquery)
Our great sponsors
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • SaaSHub - Software Alternatives and Reviews
bitcracker blender-cuda-subdivision-surface-gpu
10 2
764 2
- -
0.0 4.9
3 months ago over 2 years ago
C C
GNU General Public License v3.0 only GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bitcracker

Posts with mentions or reviews of bitcracker. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-02.

blender-cuda-subdivision-surface-gpu

Posts with mentions or reviews of blender-cuda-subdivision-surface-gpu. We have used some of these posts to build our list of alternatives and similar projects.
  • NVCC Fatal Error Code Because of "-x cu" Argument Being Passed by CMake
    1 project | /r/cpp | 22 Nov 2021
    The full repo is available at https://github.com/katznboyz1/blender-cuda-subdivision-surface-gpu in case you need access to the full source for more details.
  • CUDA Files in Blenders Source Code
    1 project | /r/blenderhelp | 16 Nov 2021
    I created a modifier (MOD_gpusubsurf.c) and I want to call a file compiled with NVCC (something like this) inside the MOD.c file. How would I go about linking the MOD .c file and the CUDA .cu file together? I found this on NVIDIA's website, and I believe that it's the right thing; however, I wanted to make sure that this is the right way.

What are some alternatives?

When comparing bitcracker and blender-cuda-subdivision-surface-gpu you can also consider the following projects:

brainflayer - A proof-of-concept cracker for cryptocurrency brainwallets and other low entropy key algorithms.

cuda-samples - Samples for CUDA Developers which demonstrates features in CUDA Toolkit

hashcat - World's fastest and most advanced password recovery utility

catboost - A fast, scalable, high performance Gradient Boosting on Decision Trees library, used for ranking, classification, regression and other machine learning tasks for Python, R, Java, C++. Supports computation on CPU and GPU.

john - John the Ripper jumbo - advanced offline password cracker, which supports hundreds of hash and cipher types, and runs on many operating systems, CPUs, GPUs, and even some FPGAs

adorad - Fast, Expressive, & High-Performance Programming Language for those who dare

hashtopolis - Hashtopolis - distributed password cracking with Hashcat

BlenderCompat - Windows 7 support for Blender 3.x and newer

JohnTheRipper - John the Ripper jumbo - advanced offline password cracker, which supports hundreds of hash and cipher types, and runs on many operating systems, CPUs, GPUs, and even some FPGAs [Moved to: https://github.com/openwall/john]

blender-metal - The Blender 3.1 alpha, with the WIP Cycles Metal backend enabled

byeintegrity8-uac - Bypass UAC at any level by abusing the Program Compatibility Assistant with RPC, WDI, and more Windows components

upbge - UPBGE, the best integrated game engine in Blender