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blender-cuda-subdivision-surface-gpu
A Blender 3.0.0 fork that will allow you to subdivide complex meshes using CUDA compatible GPUs. (WIP)
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
I created a modifier (MOD_gpusubsurf.c) and I want to call a file compiled with NVCC (something like this) inside the MOD.c file. How would I go about linking the MOD .c file and the CUDA .cu file together? I found this on NVIDIA's website, and I believe that it's the right thing; however, I wanted to make sure that this is the right way.
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