binjnes
NES emulator implemented in C, that also runs in the browser (by binji)
smolnes
NES emulator in <5000 bytes of C (by binji)
binjnes | smolnes | |
---|---|---|
1 | 11 | |
20 | 642 | |
- | 1.6% | |
7.9 | 4.0 | |
about 1 month ago | 4 months ago | |
C | C | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
binjnes
Posts with mentions or reviews of binjnes.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-28.
-
Smolnes: A NES Emulator In
I didn't handle audio for this emulator. But you can see how I handle resampling in my more fully-featured NES emulator here: https://github.com/binji/binjnes/blob/ca6977469168069a165176...
I'm not sure it's the right technique, but it seems to work pretty well!
smolnes
Posts with mentions or reviews of smolnes.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-14.
- I've made a Game Boy emulator using React and WebAssembly 🎮🕹️
- C++ Show and Tell - November 2022
-
smolnes: A NES emulator in less than 5000 significant bytes of C++
It's not really human readable in the minified version. If you look at the repo there is a "deobfuscated" version with actual variable names and comments explaining how it works.
- Smolnes: A NES emulator in less than 5000 significant bytes of C++
- smolnes: NES emulator in <5000 bytes of C++
- GitHub - binji/smolnes: NES emulator in <5000 bytes of C++
- Smolnes: A NES Emulator In
What are some alternatives?
When comparing binjnes and smolnes you can also consider the following projects:
pokegb - A gameboy emulator that only plays Pokemon Blue, in ~50 lines of c++.
raw-wasm - Raw WebAssembly demos
jaktnesmonster
FluidSimulation
binjgb - Gameboy emulator implemented in C, that also runs in the browser
spec - WebAssembly specification, reference interpreter, and test suite.
snct-constraints - Prevent whole classes of errors by constraining input parameters
boytacean - A GB emulator that is written in Rust 🦀!
ore - 🪙 The Ore Programming Language