bflat
gitignore
bflat | gitignore | |
---|---|---|
27 | 285 | |
3,474 | 157,882 | |
0.7% | 0.7% | |
6.9 | 0.0 | |
about 2 months ago | 4 days ago | |
C# | ||
GNU Affero General Public License v3.0 | Creative Commons Zero v1.0 Universal |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bflat
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Borgo is a statically typed language that compiles to Go
The sibling pretty much sums it up. But if you want more detail, read on:
Generally, there are three publishing options that each make sense depending on scenario:
JIT + host runtime: by definition portable, includes slim launcher executable for convenience, the platform for which can be specified with e.g. -r osx-arm64[0].
JIT + self-contained runtime: this includes IL assemblies and runtime together, either within a single file or otherwise (so it looks like AOT, just one bin/exe). These requires specifying RID, like in the previous option.
AOT: statically linked native binary, cross-OS compilation is not supported officially[1] because macOS is painful in general, and Windows<->Linux/FreeBSD is a configuration nightmare - IL AOT Compiler depends on Clang or MSVC and a native linker so it is subject to restrictions of those as a start. But it can be done and there are alternate, more focused toolchains, that offer it, like Bflat[1].
If you just want a hello world AOT application, then the shortest path to that is `dotnet new console --aot && dotnet publish -o {folder}`.
[0] https://learn.microsoft.com/en-us/dotnet/core/rid-catalog
[1] https://github.com/bflattened/bflat (can also build UEFI binaries, lol)
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Learn how to build beautiful and interactive .NET command-line applications using System.CommandLine and Spectre.Console with my latest blog post
See here
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Question about NativeAOT platform support
See B flat
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Native AOT Overview
I've been wondering how to integrate modern .NET Core into a custom build system (buck2) and was wondering similar things. There's this project I think is cool called bflat[1] that basically makes the C# compiler more like the Go compiler in the sense it's a one-shot single-use tool that can cross compile binaries natively. It's done by one of the people on the .NET Runtime team as a side project, but quite neat.
I think in practice you're supposed to compile whole .dll's or assemblies all at once, which acts as the unit of compilation; I don't think the csharp compiler generates native object-files-for-every-.cs, the kind of approach you'd expect from javac or g++. Someone please correct me if I'm wrong though! I'd like to learn more about this.
[1] https://github.com/bflattened/bflat
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If you were stuck on a remote island, would you pick C# as your programming language
You can compile without a GC using https://github.com/bflattened/bflat
- AOT
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Hey people, made a game for my CS homework as a freshman using C#, what do you guys think about it?
nice. have you tried compile it using https://github.com/bflattened/bflat to have native executable? as long as you don't have PackgeReference it can be compiled using bflat instead of full dotnet
- Bflat – a single ahead of time crosscompiler and runtime for C#
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bflat - Build native C# applications independent of .NET
The creator actually addresses this issue:
gitignore
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Streamlining Software Development: The Power of .gitignore Templates
In conclusion, the Gitignore repository stands as a testament to the power of collective knowledge and collaboration in software development. By providing a centralized repository of .gitignore templates, it empowers developers to streamline their workflow, maintain cleaner repositories, and focus on what they do best – writing exceptional code. As the software development landscape continues to evolve, the significance of .gitignore templates as indispensable tools for developers is set to endure.
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Release 0.12.0 of stevedore - minor feature enhancement
The challenge here was actually from my #48in28 Exercism participation, where I am pretty familiar the standard layout for some repositories since I am familiar with tooling and language, working with new languages does not come with the same familiarity, so I found it made sense to use canonical definitions, hence the use of github/gitignore.
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How to Use Environment Variables in Node.js
Add .env to your .gitignore file to prevent it from being committed. Here's an example file with it already added. You may also use dotenv for advanced configuration and it will automatically load environment variables from a .env file into process.env.
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Git Lesson: How to Use .gitignore and .gitkeep?
Here you can find ready-made .gitignore templates for various technologies and languages such as Python, Java, Kotlin, Go, and many others: https://github.com/github/gitignore/tree/main.
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New to Git/GitHub/Terraform, some questions about Terraform and pushing to GitHub
You could also use this git ignore template. Create you .gitignore and add the contents from that file in.
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Is there a free way to use unity for creating group projects?
I've only used free Unity with GitHub or GitLab, professionally and reaching back into internships. One recommendation would be to use a slightly longer .gitignore than the default, like this one.
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Basic Python Project Layout
Virtual Environments are a feature that has been part of python itself since version 3.3. It allows you to isolate both a python version and any packages you install with it. Every python project I develop with uses a virtual environment for such isolation purposes. Now I generally like to create these virtual environments inside the target project's directory so I know exactly what it's tied to. If you use GitHub's python gitignore file naming the virtual environment folder as venv or .venv will ensure it doesn't get committed (which you don't want). So I'll make a new project folder and create a virtual environment inside of it:
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Node.js 20.6.0 will include built-in support for .env files
Especially considering the GitHub .gitignore template for Node only ignores .env.local, not .local.env: https://github.com/github/gitignore/blob/main/Node.gitignore...
- Where can I find common .gitignores for C# Web API projects?
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Unable to push to github via github desktop. I added it to GitIgnore and it yielded another issue
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
What are some alternatives?
asdf-dotnet-core - ✨ .Net Core plugin for asdf version manager
terragrunt - Terragrunt is a thin wrapper for Terraform that provides extra tools for working with multiple Terraform modules.
zerosharp - Demo of the potential of C# for systems programming with the .NET native ahead-of-time compilation technology.
git-lfs - Git extension for versioning large files
TinyGo - Go compiler for small places. Microcontrollers, WebAssembly (WASM/WASI), and command-line tools. Based on LLVM.
bfg-repo-cleaner - Removes large or troublesome blobs like git-filter-branch does, but faster. And written in Scala
dmd - dmd D Programming Language compiler
gitlab
centos-stream
parcel - The zero configuration build tool for the web. 📦🚀
vscodium - binary releases of VS Code without MS branding/telemetry/licensing
gitignore.plugin.zsh - ZSH plugin for creating .gitignore files.