bfhs | Monadius | |
---|---|---|
2 | 1 | |
1 | 58 | |
- | - | |
10.0 | 0.0 | |
over 7 years ago | about 7 years ago | |
Haskell | Haskell | |
- | LicenseRef-GPL |
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bfhs
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Is it possible to write games like Pac-Man in a functional language?
Made a mostly pure brainfuck in haskell where output collects to list in state & tape is a zipper. Machine type is Brain. Compute returns Brain & bool for whether program halted or is wanting input to overwrite current tape value & resume pure evaluation
https://github.com/serprex/bfhs/blob/master/minibf.hs
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Haskell IHP Framework, from a Technical and Business Perspective
Templates.hs implements a variety of fractals as pure functions & Fractaler.hs is the UI
Brainfuck interpreter: https://github.com/serprex/bfhs
Monadius
What are some alternatives?
chips - A clone of Chips Challenge in Haskell
tcod-haskell - Haskell bindings to libtcod
repl - Fable online REPL
aeson-tiled - Aeson instances for Tiled map editor types
ihp-simple-seat-reservation
YACPong
minild72 - :space_invader: Mini Ludum Dare 72: p_ng
Hipmunk - Haskell binding for Chipmunk, 2D physics engine.
restyled.io - Restyled.io
Allure - Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at
ihp-chat-example-app - Example project showing the project structure of a simple chat app built with IHP
tateti-tateti - Meta tic-tac-toe ncurses game.