spring
OpenRA-Install-Guide
spring | OpenRA-Install-Guide | |
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16 | 1 | |
166 | 32 | |
7.8% | - | |
9.9 | 10.0 | |
2 days ago | over 2 years ago | |
C++ | Shell | |
GNU General Public License v3.0 or later | MIT License |
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spring
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OpenRA – Classic strategy games rebuilt for the modern era
Recoil (previously called Spring) - https://github.com/beyond-all-reason/spring
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How to build the game from source?
If you want to develop the engine https://github.com/beyond-all-reason/spring, checkout GitHub wiki of that repository which contains compile instructions with docker, without and for MSVC setup.
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What is your Reason for "Beyond all Reasons" existence
Many current BAR developers are old BA devs. Many old BA players are current BAR players. Then also the engine fork happened (Recoil) (https://github.com/beyond-all-reason/spring) for similar reason as above, and Recoil+BAR currently receive the most active development, with other Spring RTS games like Zero-K also migrating to Recoil.
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offline lan :(
All is about providing a correct start script for each player: https://github.com/beyond-all-reason/spring/blob/BAR105/doc/StartScriptFormat.txt
- Electronic Arts today announced that it will be laying off approximately 6% of its staff as part of a restructuring plan that also includes optimizing its real estate portfolio and re-focusing its efforts around growth opportunities.
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Played BAR tonight
Yes, it's using continuously developed fork (https://github.com/beyond-all-reason/spring) of the Spring RTS engine.
- Nintendo classic 'Zelda: A Link to the Past' gets an unofficial PC port | It has key enhancements like widescreen support, faster transitions and pixel shaders.
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How to smooth and spread A* paths for an RTS
Well, my personal preference is for Zero-K/Spring, because I actually like micro :
http://zero-k.info/
But BAR/Spring seems like it would fit you better (it's also the closest of them to TA, which is otherwise a bit old these days) :
https://www.beyondallreason.info/
(BAR used to stand for Balanced Annihilation Reloaded, while Zero-K used to be called Complete Annihilation.)
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What old video games do still hold up?
Still a number of active projects where the game (or variations of it) are being played. Check out Beyond All Reason
- RTS games for lan
OpenRA-Install-Guide
What are some alternatives?
downlords-faf-client - Official client for Forged Alliance Forever
OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
metal_factions - Repository for the Metal Factions game, which runs on the SpringRTS/Recoil engine
TiberianDawnHD - binary compatible OpenRA mod that uses Command & Conquer: Remastered assets
Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
CommandAndConstruct - An open-development multiplayer real-time strategy (RTS) game project made in Construct.
teiserver - Middleware server for online gaming
Beyond-All-Reason - www.beyondallreason.info
Zero-K - Open source RTS game running on the Spring engine
CnC_Remastered_Collection