bevy_svg_map
Bevy utility to translate SVG paths to the scene (by carrascomj)
var_float
A universal representation of IEEE 754 floating-point numbers convertible between arbitrary precisions. (by regexident)
bevy_svg_map | var_float | |
---|---|---|
1 | 1 | |
16 | 2 | |
- | - | |
4.8 | 0.0 | |
almost 3 years ago | about 9 years ago | |
Rust | C++ | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bevy_svg_map
Posts with mentions or reviews of bevy_svg_map.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-02-12.
-
SVG: The Good, the Bad and the Ugly
Along those lines, I recently encountered this project that enables the use of SVG to design maps etc for games developed with the Rust language game engine Bevy: https://github.com/carrascomj/bevy_svg_map
"The properties of the lines (color, opacity, fill...) can be used to programmatically add functionality..."
var_float
Posts with mentions or reviews of var_float.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-02-12.
-
SVG: The Good, the Bad and the Ugly
There's existing variable-length binary number formats [1] that already exist. SVG already has so many variable-length things in it that the downsides would probably be insignificant.
I don't know if any of the existing Protobuf-like things have these built in, though. I know some of them have variable integers in them but I don't know about variable floats.
[1] https://github.com/regexident/var_float
What are some alternatives?
When comparing bevy_svg_map and var_float you can also consider the following projects:
jc4-console-thingy - Spawn vehicles, characters, animals, props and mess with the game in Just Cause 4.
radialMenu - A highly customizable radial menu that's very easy to setup.
svg-native-viewer - SVG Native viewer is a library that parses and renders SVG Native documents
KeenWrite - Free, open-source, cross-platform desktop Markdown text editor with live preview, string interpolation, and math.