bevy-website
BrogueCE
bevy-website | BrogueCE | |
---|---|---|
16 | 150 | |
182 | 896 | |
1.6% | - | |
9.4 | 8.3 | |
3 days ago | about 16 hours ago | |
JavaScript | C | |
MIT License | GNU Affero General Public License v3.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bevy-website
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The Bevy Foundation
https://github.com/bevyengine/bevy-website/issues/1097 Yep, on our wishlist and will be added :)
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Bevy 0.11: ECS-driven game engine built in Rust
We'd like to open the floodgates on Bevy Book development asap. This taking so long has largely been my fault ... I've been overly protective of the Bevy Book while also not giving it the attention it deserves. Here is our current plan: https://github.com/bevyengine/bevy-website/issues/623#issuec..., which I'd like to execute during the next cycle.
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Android support?
Latest Progress: https://github.com/bevyengine/bevy-website/pull/550/files
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Bevy 0.8
I do want previews though.
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Programming a Rogue-Like with Rust
API docs, examples and the revised book: https://github.com/bevyengine/bevy-website/pulls?q=is%3Aopen...
Strongly agreed on the need for better introductory material; the existing book is extremely incomplete.
> I don't have this clear. Are 5/6 teams actually building commercial games with Bevy, or they just planning to do it in the future? This is a crucial distinction.
I know of 2 released commercial projects, the CAD team, a few indie devs who have started and 3 or so small studios who are looking to start. There's a little thread in the Discord where I've rounded folks up: [Bevy in production](https://discord.com/channels/691052431525675048/995713618526...).
- Bevy 0.6 to 0.7 Migration Guide
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How Bevy uses Rust traits for labeling
We also do some real cleverness around split borrows in order to enable automatic system parallelism. This draft book page goes into more concrete details :)
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Bevy 0.6
Can do
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Not Snake - my first game released made with Bevy
I used the unofficial bevy cheatbook a lot to learn the ropes. Everyone on the discord is super friendly and helpful and the official documentation is being updated, you can check out the PRs on the book branch
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Bevy’s First Birthday: a year of open source Rust game engine development
If you're curious about the ECS side of things, that chapter is now ~approximately complete, and should make an excellent learning resource: https://github.com/bevyengine/bevy-website/pull/182
BrogueCE
- any suggestions for a beginner roguelike? something that's not infuriating
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anyone can recommend me a cheap roguelike-roguelite
For a long time, most traditional roguelikes were free (although there seem to be more on steam lately). I think Brogue is a good place to start; it isn't too complicated, it has some nice quality of life stuff, cooperates with a mouse, and its pretty for its genre.
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What kind of builds are currently possible
I only play community edition, and my ascensions have been lightning, conjuration, teleport and some reaping combinations. My mastery was teleport with invis/reaping support. Multiplicity weapons are good (spear, rapier) but i tend to get ambitious and play hard for a mastery and screw it up.
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Best roguelike to start with?
Your best option is Brogue (community edition), in my opinion.
- Best roguelike on steam for a beginner?
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Looking for non-action roguelike/lite (i.e. colony sims, deckbuilder, strategy, etc.)
Brogue
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Free games that can be replayed/played for a while
Brogue is another good option if you're down with rogue-likes, can basically run on anything (& has an Android version).
- Does this game still exist?
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NetHack 3.6.7
Adding Brogue [1] to the list. Neat and very well balanced.
[1] https://github.com/tmewett/BrogueCE
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Working on my first procedural-level generator.
Broge, Angband, C:DDA, Dungeon Crawl Stone Soup, are some options.
What are some alternatives?
wgpu - Cross-platform, safe, pure-rust graphics api.
brogue - Brogue is a roguelike game created by Pender. The "vanilla" branch of this repository is just vanilla brogue, but the other branches feature some changes.
gdnative - Rust bindings for Godot 3
NetHack - Official NetHack Git Repository
CodeLLDB - A native debugger extension for VSCode based on LLDB
brogue-android-port - Brogue Android Port
bevy_prototype_lyon - Draw 2D shapes in Bevy
Cataclysm-DDA - Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
crawl - Dungeon Crawl: Stone Soup official repository
bevy - A refreshingly simple data-driven game engine built in Rust
sil-q