behavior-tree
Behavior Tree Plugin for the Godot Engine (by Jummit)
addons-btree
Visual Behavior Tree (by fian46)
behavior-tree | addons-btree | |
---|---|---|
1 | 4 | |
13 | 116 | |
- | - | |
5.1 | 0.0 | |
over 3 years ago | 6 months ago | |
GDScript | GDScript | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
behavior-tree
Posts with mentions or reviews of behavior-tree.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-12-29.
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Hi, I'm currently working on porting one of the behavior tree plugins to Godot 4 as built-in feature. Let me know in the proposal post if you think that this would be a useful feature.
oh whoops, wrong link, sorry, I meant this one: https://github.com/Jummit/behavior-tree in any case that's a great reason. with Godot there's a billion add-ons for whatever you're trying to do, but making one yourself teaches you a lot about the engine and you can make it do exactly what you need
addons-btree
Posts with mentions or reviews of addons-btree.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-12-29.
- How to give NPCs individual behaviour
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Hi, I'm currently working on porting one of the behavior tree plugins to Godot 4 as built-in feature. Let me know in the proposal post if you think that this would be a useful feature.
You mean this one right https://github.com/fian46/addons-btree ?
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Even more progress on my UFO game. "High Strangeness"
If you ever feel the AI logic getting away from you, you can try a behaviour tree or finite state machine.
- Some behavior tree questions
What are some alternatives?
When comparing behavior-tree and addons-btree you can also consider the following projects:
godot-behavior-tree - A GDScript implementation of a behavior tree for AI, built through Godot nodes.
godot-3-demos - Dozens of free and open source demos for the Godot game engine, version 3. Head to the link below for newer demos for Godot 4+
godot-proposals - Godot Improvement Proposals (GIPs)
Gut - Godot Unit Test. Unit testing tool for Godot Game Engine.
Godot-Mixing-Desk - A complete audio solution for Godot 3.3.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!