beetle-psx-libretro
RetroArch
beetle-psx-libretro | RetroArch | |
---|---|---|
10 | 265 | |
298 | 9,351 | |
0.3% | 2.4% | |
4.0 | 9.8 | |
6 days ago | 1 day ago | |
C | C | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
beetle-psx-libretro
- Help with purple screen over FMV - FFIX on PSX Beetle HW
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Instant crash when pressing fast forward in PSX Beetle HW
See this thread for further information: https://github.com/libretro/beetle-psx-libretro/issues/841
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Is there a go-to place for upscaled texture packs?
In case of Duckstation there are no texture packs I'm aware of. Its texture replacement feature is unfinished and not even implemented. The only texture packs for PS1 that were ever released and that I know are Chrono Cross from Tiriosaurus and Wipeout from Lyonheart for the Beetle PSX emulator. All other projects are WIP and probably stuck because of the limitations of the texture replacement features of Beetle and Duckstation.
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Flickering screen using vulkan with Beetle PSX - how to prevent?
In the event that you narrow it down to this one game exclusively, you should probably post an issue report here: https://github.com/libretro/beetle-psx-libretro/issues
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Aspect ratio and other discoveries
After staring at numbers for what feels like forever, I think I finally cracked it. You can find the mathy part (well, most of it) in the most recent post here, but to explain it simply, I think there might have been a slight bug in the tools used to create the final assets.
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I'm unable to solve some old bugs on Chrono Cross on BeetleHW. Are they solved yet?
Hi. I'm having exactly the same visual glitches as this github topic.
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Retroarch Beetle PSX HW core no longer loading (worked before)
I did a websearch with SET_MESSAGE_EXT: unhandled setting UI: psx.input.port1.gun_chairs and found interesting results: https://www.reddit.com/r/emulation/comments/2hxc3z/retroarch_psx_issues/ and https://github.com/libretro/beetle-psx-libretro/issues/26 . So either you have to rename a BIOS (or add one?) or rename the files in the .cue file I think. At this point, I am not sure, but it looks like as if this is related.
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Can anyone help me fix this glitch involving the pinball texture in Beetle PSX HW? (Log in comments)
Looks like it's a known issue with HW renderer: https://github.com/libretro/beetle-psx-libretro/issues/603
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RetroArch 1.9.1 released!
There's been some stuff backported from Mednafen recently for Beetle PSX. Like the improved reverb emulation: https://github.com/libretro/beetle-psx-libretro/commit/76750ab9ee7598ea03ce1de4dcc86cd119334d6a
- Bounty posted for yellow FMV in Beetle PSX HW Vulkan - $50
RetroArch
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Looking for a setup guide for retroarcher on plex
You could try hosting the web version of Retroarch on your server, and use this but I don't think what you're looking for exists
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Netplay Custom Relay Server
Hi all Ive come across this github feature request from the project https://github.com/libretro/RetroArch/issues/8124
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SillyTavern can now run Doom!*
Thanks to the amazing people at EmulatorJS and Libretro for making this all possible.
- Is there a way to filter playlists via metadata?
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Can someone explain how runahead works?
It wasn't originally developed for BSNES. It seems to go as far back as 2018 with a patch by Nitsuja for a TAS geared Gens fork then submitted to RA by Dwedit in 2018
- where do I get gameboy shaders at to download?
- [question] Anyone know to how to get rid of the mouse cursor in DOSbox-pure? Yes, I've tried f11 mouse toggle. Normally in pc/mac to fix this, I would go into Full screen mode, and it would hide the mouse cursor. I'm using a firestick on my TV in this picture instead. Can the arrow be hidden?
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How to ask for an approval on a new funcition to Sync saves on retroarch?
It's a pretty hairy topic once you get into the details but you can read through this issue thread to get up to speed: https://github.com/libretro/RetroArch/issues/6875
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Trying to map R and L Dreamcast triggers to analog right UP and DOWN
So this is the issue: https://github.com/libretro/RetroArch/pull/13913
- Settings not getting saved
What are some alternatives?
duckstation - Fast PlayStation 1 emulator for x86-64/AArch32/AArch64
batocera.linux - batocera.linux
libretro-thumbnails - Thumbnails for RetroArch
arkos - Another rockchip Operating System
EmulationStation - A Fork of Emulation Station for RetroPie. Emulation Station is a flexible emulator front-end supporting keyboardless navigation and custom system themes.
docker-emulatorjs - Web based retro emulation frontend with rom scanning and automated art ingestion.
mame - MAME
351ELEC - Handheld firmware optimized for the Anbernic RG351P/M/V devices.
pcsx2 - PCSX2 - The Playstation 2 Emulator
Silent-Hill-2-Enhancements - A project designed to enhance Silent Hill 2 (SH2) graphics and audio for the PC. It also includes scripts to build or modify SH2 audio files (SFX, BGM and Dialog).
ppsspp - A PSP emulator for Android, Windows, Mac and Linux, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or just send pull requests / issues. For discussion use the forums at forums.ppsspp.org.