bc7enc_rdo VS FasTC

Compare bc7enc_rdo vs FasTC and see what are their differences.

bc7enc_rdo

State of the art RDO BC1-7 GPU texture encoders (by richgel999)

FasTC

A fast texture compressor for various formats (by GammaUNC)
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bc7enc_rdo FasTC
2 2
153 245
- 1.2%
0.0 0.0
5 months ago over 3 years ago
C++ C++
GNU General Public License v3.0 or later Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bc7enc_rdo

Posts with mentions or reviews of bc7enc_rdo. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-30.

FasTC

Posts with mentions or reviews of FasTC. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-30.
  • glTexStorage2D and compressed textures
    7 projects | /r/opengl | 30 May 2021
    After spending some time trying several libraries, I settled with FasTC for now, but it seems to only be able to manage 32 bits RGBA image formats... I am looking into Crunch2 which is basically Crunch with modern CMake.

What are some alternatives?

When comparing bc7enc_rdo and FasTC you can also consider the following projects:

crunch - Advanced DXTc texture compression and transcoding library

Crunch2 - Advanced DXTc texture compression and transcoding library. Fork of crunch.