bazel-compile-commands-extractor
Bazel
bazel-compile-commands-extractor | Bazel | |
---|---|---|
6 | 136 | |
595 | 22,373 | |
5.0% | 0.8% | |
8.6 | 10.0 | |
27 days ago | 3 days ago | |
Python | Java | |
GNU General Public License v3.0 or later | Apache License 2.0 |
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bazel-compile-commands-extractor
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Neovim + bazel + java anyone?
It feels like there's zero tooling for bazel, even the C++ solution for Bazel, which is what I use for C++ is kind of a hack as opposed to first-class support backed by Google, like the IntelliJ plugin. Am I missing something or is it just that just all the Java people at Google use IntelliJ so they don't invest into other options?
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Build faster with Buck2: Our open source build system
I think the recommendation for c/c++ in Bazel is to use this: https://github.com/hedronvision/bazel-compile-commands-extra...
And use the compile command json file to power clangd. I'm not a vscode person but I would hope the vscode c++ plugin would support that
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C language server for Neovim without compile_commands.json?
Can you elaborate? Is there a native way? I am using https://github.com/hedronvision/bazel-compile-commands-extractor
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VS Code with dockerized build environments for C/C++ projects
I don’t have any experience with bazel, but the only requirement for my setup is to have a “compile_commands.json” file generated by the build system. As far as I see, this extension provides the required functionality: https://github.com/hedronvision/bazel-compile-commands-extractor.
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bazel projects and LSP
Yes, you can use Bazel-compile-commands-extractor to generate a compile_commands.json, assuming you are using clangd.
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How to Use C++20 Modules with Bazel
https://github.com/hedronvision/bazel-compile-commands-extractor is probably better.
Bazel
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Hello World
Wow, if you curl it, there's a lot of boilerplate code there.
Maybe built using Bazel?
https://bazel.build
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Things I learned while building projects with NX
Bazel by Google
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Show HN: Flox 1.0 – Open-source dev env as code with Nix
Luckily a feature to limit the disk cache size is in development: https://github.com/bazelbuild/bazel/issues/5139
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How to write unit tests in C++ relying on non-code files?
This is a problem that Bazel (https://bazel.build) solves in a very convenient way. You can just keep using the paths relative to the repository root, and as long as you properly declare your test needs that file it will access it without problems. Or you can use the runfile libraries to access them too.
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blade-build VS Bazel - a user suggested alternative
2 projects | 28 Jan 2024
- Bazel 7.0 LTS
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My first Software Release using GitHub Release
When doing research for this lab exercise I looked at both vcpkg and conan. Both are package managers that would automate the installation and configuration of my program with its dependencies. However, when it came to releasing and sharing my program my options were limited. For example, the central public registry for conan packages is conan-center, but these packages are curated and the process is very involved. There was no way conan-center would accept a class project like mine. Alternatively, I could host a conan package on a public Artifactory repository, but accessing the package requires users to add the repository to their conan remote. This already sounded like too many steps to expect regular users to follow - I already haven't setup any conan remotes, there's no way I could expect regular users to know about conan remotes, let alone have conan installed on their system. After discussing with people online and consulting my instructor, I ultimately decided to do a GitHub release. However, in the future I was encouraged to look into using CMake or bazel.
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Declarative Gradle is a cool thing I am afraid of: Maven strikes back
NOTE: I won’t mention SBT and Leiningen here because, with all due respect, they are niche build tools. I also won’t discuss Kobalt for the same reason (besides, it’s no longer actively maintained). Additionally, I won’t touch upon Bazel and Buck in this context, mainly because I’m not very familiar with them. If you have insights or comments about these tools, please feel free to share them in the comments 👇
- Bazel
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A Modern C Development Environment
> None of this solves C's only REAL problem (in my opinion) which is the lack of dependency management.
Bazel solves this really nicely, I know some people have strong opinions on it but I cannot recommend it enough
https://bazel.build/
What are some alternatives?
bazel-compilation-database - Tool to generate compile_commands.json from the Bazel build system
Buck - A fast build system that encourages the creation of small, reusable modules over a variety of platforms and languages.
cpp20-module-example
nx - Smart Monorepos · Fast CI
rules_cc_module - Rules for using C++20 modules with bazel
meson - The Meson Build System
Awesome-Linux-Software - A list of awesome applications, software, tools and other materials for Linux distros. [Moved to: https://github.com/luong-komorebi/Awesome-Linux-Software]
Gradle - Adaptable, fast automation for all
vim-bazel - Vim support for Bazel
ninja - a small build system with a focus on speed
rules_python - Bazel Python Rules
turborepo - Incremental bundler and build system optimized for JavaScript and TypeScript, written in Rust – including Turborepo and Turbopack. [Moved to: https://github.com/vercel/turbo]