bauble.studio VS sdf-viewer

Compare bauble.studio vs sdf-viewer and see what are their differences.

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bauble.studio sdf-viewer
7 2
341 66
- -
5.1 9.2
5 months ago 5 days ago
Janet Rust
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bauble.studio

Posts with mentions or reviews of bauble.studio. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-12.
  • Domain Repetition
    1 project | news.ycombinator.com | 24 Aug 2023
    If you aren't familiar with SDFs, some rough intuition for what's going on here: you have some primitive functions that define shapes, you have combinators that distort shapes, and you then have combinators that distort space. And then when you trace rays through distorted space, you render an image that looks like your combinators distorted the shapes themselves, but really you're distorting the path that your rays travel along.

    The operation here is that you distort space with the modulo operator. So now you have space that repeats -- and when you trace rays through this repeated space, you're basically teleporting the rays back to the origin (using mod in the classic "wrapping around" fashion) every time they pass out of a section of space.

    And then ultimately the ray will collide with the shape -- the one shape -- that exists in this distorted space, after wrapping around some number of times.

    If the idea of "taking the mod of space" is intriguing, I would encourage you to try playing with SDFs! It's a really incredible technique for real-time rendering of "3D vector graphics."

    Also shameless plug for my SDF playground https://bauble.studio, and an example program that uses instanced repetition to render an "infinite" number of varying shapes:

        (tile [400 0 300] (fn [i]
  • Why Janet?
    3 projects | news.ycombinator.com | 12 Apr 2023
    Depending on what you're doing, Janet might be a great fit! I wrote a DSL for [expressing and shading 3D shapes](https://bauble.studio), and it was pretty easy. Depending on exactly what you're trying to do, the ease of embedding the Janet interpreter inside of other programs might be a big point in its favor.
  • Signed distance functions in 46 lines of Python
    2 projects | news.ycombinator.com | 20 Dec 2022
  • Is there a name for this? -- Intermediate Representation with Graphics Primitives
    1 project | /r/ProgrammingLanguages | 30 Sep 2022
    For other inspiration check out Pyret in DCIC and the term Constructive Solid Geometry like Bauble
  • Bauble: an interactive tutorial that will teach you everything you need to know to make art with lisp and math
    1 project | /r/web_design | 19 Sep 2022
  • Bauble: A playground for making art with Lisp and math
    1 project | /r/hypeurls | 12 Sep 2022
    1 project | news.ycombinator.com | 12 Sep 2022

sdf-viewer

Posts with mentions or reviews of sdf-viewer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-06.
  • SDF Viewer: a fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library
    5 projects | /r/rust | 6 Aug 2022
    Afterward, this GLSL shader does the actual rendering. This shader is applied to a cuboid mesh that represents the bounding box of the object. The mesh is useful for only raytracing the part of the screen that may reach the object, and for extracting the rays for each pixel from the hit points. The shader simply walks along the ray for each pixel, moving by the amount of distance reported by the SDF on each position. If the surface is reached at some point, the normal is computed and the lighting is applied for the material saved in the closest voxel. To get the distance at a point that does not match the grid, interpolation is applied, leading to round corners if the level of detail is not high enough.

What are some alternatives?

When comparing bauble.studio and sdf-viewer you can also consider the following projects:

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

raymarching-workshop - An Introduction to Raymarching

toodle.studio - turtle graphics playground

wrend - A framework-agnostic Rust/WASM + WebGL2 Rendering library, compatible with calling from both Rust and JavaScript on the web.

janetroids - This was a paint program and then became asteroids

curv - a language for making art using mathematics

sdf - Simple SDF mesh generation in Python

sdf - A Go library for signed distance function shape generation. Read as 3D printing shape design.

glyph.janet - Personal Data Manager for the command line

pattern_roller_maker - generate stl file of pattern roller from image

conjure - Interactive evaluation for Neovim (Clojure, Fennel, Janet, Racket, Hy, MIT Scheme, Guile, Python and more!)

MaterialMakerRayMarching - Make complex Ray Marching SDF objects using nodes with the Material Maker editor and this library