battleship VS YACPong

Compare battleship vs YACPong and see what are their differences.

battleship

Battleship... Pure.. Functional... Haskell + MongoDB + TypeScript + React... https://battleship-fp.com/ (by DKurilo)

YACPong

By snkkid
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battleship YACPong
- -
16 -
- -
0.0 -
over 1 year ago -
Haskell
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

battleship

Posts with mentions or reviews of battleship. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning battleship yet.
Tracking mentions began in Dec 2020.

YACPong

Posts with mentions or reviews of YACPong. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning YACPong yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing battleship and YACPong you can also consider the following projects:

SFML - Low level Haskell bindings for SFML 2.x

animate - 🏎️ Animation for sprites

hsudoku - A native gtk sudoku game written in haskell

Nomyx - The Nomyx game

Allure - Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at

Monadius - 2-D arcade scroller

battleships - Angewandte Funktionale Programmierung

HGE2D - 2D game engine written in Haskell

dominion - A Dominion simulator in Haskell

hoodie - A toy roguelike game in Haskell

LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at