bashtickets
ClassicUO
bashtickets | ClassicUO | |
---|---|---|
2 | 37 | |
4 | 536 | |
- | 1.9% | |
0.0 | 8.9 | |
over 1 year ago | 8 days ago | |
Shell | C# | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bashtickets
-
Ask HN: What is your “I don't care if this succeeds” project?
A nice terminal-based ticketing system. https://github.com/tpapastylianou/bashtickets
v2 on master is as simple as it gets, but still incredibly functional; my team is dogfooding the hell out of it at work.
v3 on the "commandbased" branch is a total rehaul on the works, hoping to make this a more traditional/complete package, with a command-based interface (i.e. similar to how git works)
-
Minimal Viable Programs – Joe Armstrong – Erlang and Other Stuff
I created something similar when I had to work in an extremely resource-constrained project (we could only work by ssh'ing to a server with no graphical utilities, and no internet access other than ssh). It has worked like a charm, and I would find it difficult to go back to anything else for ticket management now. I use this for 'in-project tickets/milestones' and leave stuff like github issues for 'external' issues by users.
Here it is on github for anyone who's interested: https://github.com/tpapastylianou/bashtickets
My tool is slightly less minimal than the one in the article, but essentially the same philosophy. Everything is a local file following a simple but fixed template, so that they can be grepped / manipulated if necessary. It plays very well with versioning, and supports milestones and 'advanced queries' as pre-made scripts. Obviously, since the tickets/milestones are simple text, it should be fairly straightforward to write your own queries if you know a bit of bash (or any other language you prefer, obviously).
In fact, this little system has worked so well, that I have recently been trying to convert it to a nice, portable, "command-based" tool, i.e. the way git works; bashtickets init (or just bt init) initialises a ticket repository, bt new ticket creates a new ticket, bt list lists open/closed tickets, or active/completed milestones etc. There's nothing wrong with the original, of course, except for the fact that it's a bit ugly to have a bag of scripts in each ticket repository you want to manage. A command-based interface simply makes it look a bit more 'modern', and clean, putting any pre-made scripts and 'template' files out of sight for peace of mind. This is still very much under development, but please see the "commandbased" branch if interested. I'd be very open to feedback :)
ClassicUO
-
Is there a simple, out of the box solution for Mac? (M1)
Parallels or download the client at www.classicuo.eu. With the latter option, you will need the files from the client.
-
Any hope of a Mac desktop release of UO?
The unofficial ClassicUO client runs on Macs: https://www.classicuo.eu You likely just need to provide the actual client files which could be a hassle to obtain after every patch.
-
Returning to UO
If you want to play on the Classic Client I would recommend UO Classic client mod that allows the game to run at full resolution and 60FPS. https://www.classicuo.eu
-
RyujinX – Open Source Nintendo Switch Emulator
Oh, in terms of emulators written in C#, never heard of Run[1]UO[2]? C# revolutionized the UO world back like 20 years ago(?) it has(d?) the right balance between simplicity, clarity and performance
[1] https://www.runuo.net/
[2] https://github.com/ClassicUO/ClassicUO
-
Dark Forest
no total skills cap you'll need the client files which doesn't run on linux itself, but then you can play using ClassicUO which is linux compatible
-
What's happening on Siege Perilous tonight? Old-school UO, that's what.
I checked it's not on there list of servers, yet. https://www.classicuo.eu/
- Open source Diablo 1 engine – DevilutionX 1.5.0 released
-
Help getting back in...
ClassicUO is not the official client.
-
Even More Top 10 Pointless Things in Ultima Online
This is the client we’re talking about: https://www.classicuo.eu you can boost the frames up to 60-120fps and you’re able to resize the game window to your likings.
-
Dark Sun - OpenSource MMORPG roguelike!
This gonna be OT: Ciao Tommaso, after reading your project README I think you would be interested to this project too: https://github.com/ClassicUO/ClassicUO
What are some alternatives?
endbasic - BASIC environment with a REPL, a web interface, a graphical console, and RPi support written in Rust
Ultralight - Lightweight, high-performance HTML renderer for game and app developers.
dflex - The sophisticated Drag and Drop library you've been waiting for 🥳
ShaderGen - Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,
TablaM - The practical relational programing language for data-oriented applications
duckduckbang - Meta search page that utilises duckduckgo !bang query operators.
crossuo - CrossUO - Open Source Ultima Online Client
dynarmic - An ARM dynamic recompiler.
polyhydra-upm - Creative geometry for Unity
Arthur - How to build your own AI art installation from scratch [Moved to: https://github.com/maxvfischer/DIY-ai-art]
learn - A social network of lifelong learners built around humanity's universal learning map.