barreleye VS FluidFramework

Compare barreleye vs FluidFramework and see what are their differences.

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barreleye FluidFramework
1 12
34 4,613
- 0.4%
8.7 10.0
about 1 month ago 7 days ago
Rust TypeScript
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

barreleye

Posts with mentions or reviews of barreleye. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-02.
  • Ask HN: What Are You Working on This Year?
    49 projects | news.ycombinator.com | 2 Jan 2023
    Open-source blockchain analytics tool [1]. Lots of use-cases, but a straightforward one is compliance. Many alternatives in the space, but most are SaaS-only.

    Still early in the journey, but feel free to star or follow along:

    [1] https://github.com/barreleye/barreleye

FluidFramework

Posts with mentions or reviews of FluidFramework. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-02.
  • FluidFramework: Build distributed, real-time collaborative web applications
    1 project | news.ycombinator.com | 11 Jan 2024
  • Ask HN: What Are You Working on This Year?
    49 projects | news.ycombinator.com | 2 Jan 2023
    Have you seen FluidFramework? It's open source (MIT): https://github.com/microsoft/FluidFramework

    I think the first product they're building on it is Loop: https://www.zdnet.com/article/microsoft-introduces-loop-a-ne...

  • Ask HN: Apps that are built with Git as the back end?
    17 projects | news.ycombinator.com | 19 Oct 2022
  • Realtime: Multiplayer Edition
    13 projects | news.ycombinator.com | 18 Aug 2022
  • Fluid Framework: Data Sync Reimagined
    1 project | news.ycombinator.com | 24 May 2022
  • Woe be onto you for using a WebSocket
    7 projects | news.ycombinator.com | 22 Dec 2021
    Full disclosure I work at MSFT and on the fluid framework.

    If you are interested in this you may also be interested in the fluid framework, https://github.com/microsoft/FluidFramework

    We use websockets and solve a lot of the state management problem called out here by keeping very little state on the server itself. The primary thing on server is a monotonically increasing integer we use to stamp messages, this gives us total order broadcast which we then build upon: https://en.m.wikipedia.org/wiki/Atomic_broadcast

    Here are some code pointers if you want to take a look:

    The map package is a decent place to look for how we leverage total order broadcast to keep clients in sync in our distributed data structures:

  • Microsoft Launches Google Wave
    3 projects | news.ycombinator.com | 2 Nov 2021
    (Disclosure: Work at Microsoft, but I work in Azure and some open source stuff, not on or directly with Fluid/Office/etc.)

    That's just a trademark clause for Microsoft logos and brands. The Fluid Framework itself is [MIT licensed](https://github.com/microsoft/FluidFramework/blob/main/LICENS...) and doesn't require exposing any of those logos/brands when you use it, so the framework itself is fairly open for usage.

    I think the main thing that would slow down adoption for Fluid is that the only "production" backend is an Azure service, which isn't part of the open source Fluid Framework. [Other open source backends](https://fluidframework.com/docs/deployment/service-options/) aren't recommended for productions. Until there are some open source ones, I'd assume adoption will be limited to folks in the Azure ecosystem.

  • The Lost Apps of the 80s
    5 projects | news.ycombinator.com | 4 Apr 2021
    Within the context of the Microsoft-verse, Fluid Framework (https://fluidframework.com) is supposed to be solving similar problems in web apps, although I haven't personally played with it.
  • A couple of questions about dotnet from a Java developer :)
    5 projects | /r/dotnet | 19 Feb 2021
    Microsoft recently open sourced fluid framework. It is a distributed, consensus based, real time collaboration framework written in typescript. Fluid would keep your clients synced up and your server code would only have to handle when someone hits submit. Fluid Framework
  • Fluid Framework discovery
    2 projects | dev.to | 7 Feb 2021
    The official documentation and the github repository seem clear.

What are some alternatives?

When comparing barreleye and FluidFramework you can also consider the following projects:

Camlistore - Perkeep (née Camlistore) is your personal storage system for life: a way of storing, syncing, sharing, modelling and backing up content.

SyncedStore - SyncedStore CRDT is an easy-to-use library for building live, collaborative applications that sync automatically.

hyperhyperspace-core - A library to create p2p applications, using the browser as a full peer.

automerge - A JSON-like data structure (a CRDT) that can be modified concurrently by different users, and merged again automatically.

bypass-paywalls-chrome - Bypass Paywalls web browser extension for Chrome and Firefox.

Joplin - Joplin - the secure note taking and to-do app with synchronisation capabilities for Windows, macOS, Linux, Android and iOS.

fiddi - EVM compatible blockchains wallet addresses watcher for incoming transactions. All chains listed here https://chainlist.org/

Command Line Parser - The best C# command line parser that brings standardized *nix getopt style, for .NET. Includes F# support

chaindexing-rs - Index any EVM chain and query in SQL

crdt-event-fold - A Haskell library providing a garbage collected CRDT event accumulation datatype.

rsocket-java - Java implementation of RSocket

jsynchronous - Jsynchronous.js - Data synchronization for games and real-time web apps.