bareDOOM
DOOM ported to run within the barebox bootloader (by a3f)
doomgeneric
Easily portable doom (by ozkl)
bareDOOM | doomgeneric | |
---|---|---|
2 | 19 | |
69 | 1,085 | |
- | - | |
0.0 | 6.9 | |
about 2 years ago | 17 days ago | |
C | C | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bareDOOM
Posts with mentions or reviews of bareDOOM.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-04-17.
- a3f/bareDOOM : DOOM ported to run within the barebox bootloader
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MiSTer on NiteFury: Play from your PC?
Yes. I intend to first get bareDOOM running on the FPGA and would look into getting I/O working with Linux, so it can be played.
doomgeneric
Posts with mentions or reviews of doomgeneric.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-04-21.
-
Doom-htop: The classic DOOM game over htop
But as was written somewhere else in the comments and as I wrote myself in the README, the hard work of making Doom more portable was done by the incredible project doom-generic which I forked: https://github.com/ozkl/doomgeneric
- What functions need to be changed when porting?
- Doomgeneric: Make porting Doom easier
- Doomgeneric: Make Porting Doom Easier
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Retrogame INSIDE a Godot game?
It can surely be implemented with a GDNative add-on (3.x) or GDExtension (4.0). Someone on the Godot Contributors Chat is looking into integrating doomgeneric with GDNative, so you can play Doom within Godot :)
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Just picked these up from sams club, I will try to get Doom running on it
You also could alternatively start from https://github.com/ozkl/doomgeneric and all you'd have to do is feed it functions for drawing to the display and getting inputand
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Is there a way i can convert DooM it to lua?
Another alternative is to compile Doom to an intermediate representation and a corresponding virtual machine in Lua. Then you build something like https://github.com/ozkl/doomgeneric where you only need to implement a handful of platform specific functions.
What are some alternatives?
When comparing bareDOOM and doomgeneric you can also consider the following projects:
TI-84-CE-DooM - A version of DooM for the TI-84 CE written in C.
esp32-doom - A proof-of-concept port of PrBoom to the ESP32. Needs psram hardware.