banjo-kazooie
A decompilation of Banjo Kazooie. (MIRROR of https://gitlab.com/banjo.decomp/banjo-kazooie) (by n64decomp)
oot
Decompilation of The Legend of Zelda: Ocarina of Time (by zeldaret)
banjo-kazooie | oot | |
---|---|---|
11 | 57 | |
374 | 4,415 | |
3.7% | 1.0% | |
3.5 | 9.5 | |
5 months ago | 8 days ago | |
C | C | |
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
banjo-kazooie
Posts with mentions or reviews of banjo-kazooie.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-09.
- We will get new Banjo content when it becomes public domain in 2093
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Banjo-Kazooie PC port Compilation
Hello everybody, this is a little outside of the scope everyday Nintendo users but I'm trying to compile the banjo-kazoie decompilation project : https://github.com/n64decomp/banjo-kazooie . I'm having issue with the pip module installation and the importation of rabbitizer module. I've been trying to extract assets and compile the project with WSL and msys2 MINGW64 without success. I'm pretty sure most of those errors are due to Environment variables path.
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Zelda ocarina of time pc port gives 9 1/2 hours on full charge since it only runs in 20fps you can prob get a bit more if u tweek a few stuff
Banjo-Kazooie: https://github.com/n64decomp/banjo-kazooie
- Banjo-Kazooie Decompilation Project almost complete
- Banjo-Kazooie’s decompilation almost complete!
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Other decomps like SM64Decomp
https://github.com/n64decomp/banjo-kazooie 98.6934% Banjo-Kazooie is very close to fully being decomped. We could see Mario in Banjo Kazooie soon which would be cool. also libbk would be a possibility.
- Is there anything similar to the Ocarina of time Decompilation project going on with BK?
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Playing Banjo and Kazooie in Geometry Class
Usually it moves up like 1% every 2 weeks or so. Its almost out the oven.
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EmuDeck | add and configure Xenia (Xbox 360 emulator) and run Banjo-Kazooie XBLA
Luckily very soon we won't need to use this version anymore as the decompilation project is at 92%
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Perfect Dark Decomp 100% HYPE!!!
Guess what else is almost finish? Now this is worth waiting for! https://github.com/n64decomp/banjo-kazooie
oot
Posts with mentions or reviews of oot.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-04.
- Can anyone get Zelda Majoras Mask and Ocarina of Time working on Garlic OS?
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Other decomps like SM64Decomp
https://github.com/zeldaret/oot 100% Ocarina of Time is fully decomped, surprised we haven't seen any developments on Mario here. Also liboot is possible.
- Anyone know of any resources that explain decompiling and how its done?
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Why is Rosetta 2 fast?
Here's the page from the Zelda "Reverse Engineer" GitHub wiki: https://github.com/zeldaret/oot/wiki/Getting-Started
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Please stop asking if MWII will be cracked
well it is possible to crack a game without the source. in fact, it's possible to decompile source from the binary itself. This has been done with Mario64 and ocarina of time.
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I want to make a Zelda OOT hack but I'm just too noob.
That being said, there is a lot of documentation out there on Ocarina of Time specifically. There's even a work-in-progress decompilation. You're going to have to learn a lot to get to the level where you can do the stuff you're wanting to do, but that's part of why you have to try to start smaller. You can even work on Ocarina of Time still, but start by picking a concrete goal and trying to hack it into the game. Build a tool from scratch that replaces text in the game, for example.
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Apparently the GTA 6 leaker sold the GTA V source code through a telegram group before getting arrested, according to the admin who verifies the buyer's claim, uploads a new screenshot of the source code
Mario 64 and Ocarina of Time were only just decompiled within the last couple of years. Jak and Daxter 1 was decompiled a few months ago. GTA 3 and Vice City have nearly finished decompilations, but TakeTwo took legal action against the developers before they put the finishing touches.
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Having issues with the Wii Virtual Console version of SM64, parts of the ground are not rendering correctly. What can I do to fix this?
That said, I did my research before talking about source ports made from restoring the (nearly) original code using the compiled data and symbols). That's how SM64 and OoT (as well as other Zeldas in progress) were/are decompiled.
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[OoT] Did you know that Ocarina of Time has some hilarious piracy measures? If the N64 detects your game is pirated, Zelda abandons you in the escape from Ganon's castle, and has ridiculous hair when she reveals herself as Sheik
I've watched the video and I'm still convinced it provides false information. What is my source? The official OoT decompilation project: https://github.com/zeldaret/oot
- First game beat on my RP2+, Ocarina of Time!! (sorry for poo lighting, it's storming and I have the lamp dimmed for the vibes)
What are some alternatives?
When comparing banjo-kazooie and oot you can also consider the following projects:
xenia-canary - Xbox 360 Emulator Research Project
sm64-vita - A port of https://www.github.com/sm64-port/sm64-port for the PS Vita
DaedalusX64-3DS - Port of DaedalusX64 to the Nintendo 3DS
Vita-Nearest-Neighbour - Plugin that makes blurry textures sharper by changing scaling algorithm
bfbb - Decompilation project for SpongeBob SquarePants: Battle for Bikini Bottom
sm64 - A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
papermario - Decompilation of Paper Mario
SDL - DEPRECATED: Official development moved to GitHub
citra - A Nintendo 3DS Emulator
ghidra - Ghidra is a software reverse engineering (SRE) framework
mm - Decompilation of The Legend of Zelda: Majora's Mask
project64 - N64 Emulator