babashka
ArcadiaGodot
Our great sponsors
babashka | ArcadiaGodot | |
---|---|---|
112 | 6 | |
3,798 | 168 | |
1.0% | 0.6% | |
9.2 | 0.0 | |
9 days ago | 5 months ago | |
Clojure | Clojure | |
Eclipse Public License 1.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
babashka
-
A Tour of Lisps
It also gives you access to Babashka if you want Clojure for other use-cases where start-up time is an issue
https://babashka.org/
- Babashka: Fast native Clojure scripting runtime
-
What's the value proposition of meta circular interpreters?
I've tried researching this myself and can't find too much. There's this project metaes which is an mci for JS, and there's the SCI module of the Clojure babashka project, but that's about it. I also saw Triska's video on mci but it was pretty theoretical.
-
Adding Dependencies on Clojure Project the Node Way: A Small Intro to neil CLI
Created by the same guy who created babashka which is a way to write bash scripts, node scripts, and even apple scripts using Clojure. A very proficient and influential developer in the Clojure community. This is how borkduke's neil helps us:
- Babashka
-
Pure Bash Bible
Not what you asked for but there is Babashka for scripting in Clojure.
https://github.com/babashka/babashka
-
Critique of Lazy Sequences in Clojure
Clojure's lazy sequences by default are wonderful ergonomically, but it provides many ways to use strict evaluation if you want to. They aren't really a hassle either. I've been doing Clojure for the last few years and have a few grievances, but overall it's the most coherent, well thought out language I've used and I can't recommend it enough.
There is the issue of startup time with the JVM, but you can also do AOT compilation now so that really isn't a problem. Here are some other cool projects to look at if you're interested:
Malli: https://github.com/metosin/malli
Babashka: https://github.com/babashka/babashka
Clerk: https://github.com/nextjournal/clerk
-
Sharpscript: Lisp for Scripting
Being a Clojure addict, I guess I have to leave the obligatory link to Babashka too then: https://github.com/babashka/babashka (Native, fast starting Clojure interpreter for scripting)
-
Rash – The Reckless Racket Shell
which is now on hiatus. babashka: https://babashka.org
-
Are there any languages (that are in common use in companies) and higher-level that give you the same feeling of simplicity and standardization as C?
I've enjoyed babashka for scripting; which is close enough to clojure to allow using some/many libraries; but (probably) not for embedding.
ArcadiaGodot
- ArcadiaGodot – Program Godot Applications with Clojure
-
improved repl for lua?
To follow on what I was saying before about editor integration with REPLs, you can actually take it even farther than those simple examples. Clojure, for example, provides the ability to start a network-based REPL (nREPL) inside a running application. You can connect to it and view, change, or add to the program's state in real time while building your application. Combine that with the ability to send code from your editor into a REPL that I mentioned, and you get stuff like this where you can evaluate Clojure code on-the-fly in Unity. (Also possible with Godot.)
-
Godot Engine clojure/jvm bindings
Nice work. Out of curiosity, though, why did you go that route instead of the Arcadia Godot port? Was there something missing or wrong with that, or did you just want to see if you could get JVM Clojure working specifically?
-
Godot appreciation post
For what it's worth, Godot can do the same: there's a Godot version of Arcadia for using Clojure, and Godot F# tools takes some of the tedium out of using F#, though you have to make a small tweak to the .fsproj file it generates because the Mono assemblies moved. It works via a cheesy little hack: you make a C# script in Godot that's just an empty class that does nothing else but inherit from an F# class, and the F# project builds at the same time by adding it as a dependency of the Godot-generated .csproj file. Godot doesn't know anything weird is going on and it just kind of works :)
-
Unsure what to do with Clojure
Arcadia uses ClojureCLR to work with Clojure in unity. Also Godot engine version.
What are some alternatives?
janet - A dynamic language and bytecode vm
Arcadia - Clojure in Unity
malli - High-performance data-driven data specification library for Clojure/Script.
libpython-clj - Python bindings for Clojure
joker - Small Clojure interpreter, linter and formatter.
unifydb - A time-traveling graph database
nbb - Scripting in Clojure on Node.js using SCI
looped-in - A browser extension that displays Hacker News comments for the current webpage
clojure-lsp - Clojure & ClojureScript Language Server (LSP) implementation
godot-fsharp-tools - A Godot Engine plugin to simplify using F# through the C# Mono language.
racket - The Racket repository
cljs-tetris