awesome-webxr
All things WebXR. (by msub2)
react-xr
🤳 VR/AR with react-three-fiber (by pmndrs)
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awesome-webxr | react-xr | |
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2 | 12 | |
199 | 1,933 | |
- | 2.0% | |
6.8 | 6.4 | |
2 months ago | 3 months ago | |
TypeScript | ||
Creative Commons Zero v1.0 Universal | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
awesome-webxr
Posts with mentions or reviews of awesome-webxr.
We have used some of these posts to build our list of alternatives
and similar projects.
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What are some WebXR and XR related terms and phrases?
This list is also a really good broad overview of the space https://github.com/msub2/awesome-webxr
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[Unity] OculusVR or XRIntegration ?
awesome-webxr Links
react-xr
Posts with mentions or reviews of react-xr.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-01.
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My own collection so far :)
I think the easiest for you would be to get into this through web development try this https://github.com/pmndrs/react-three-fiber coupled with this https://github.com/pmndrs/react-xr But don't expect super beautiful graphic from this, it's abstraction over three.js library which is abstraction over webgl standard which implements OpenGL ES 2.0 which is 7 years old graphics standard targeted to mobile devices with not much power. Or you can experiment with unity (unity XR) or unreal engine which are harder to learn but produce better graphics.
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I need a push in the right direction
there's also a VR layer that makes previously complex things so easy https://github.com/pmndrs/react-xr
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Having trouble deciding on a stack?
I'm a pure threejs afficionado myself, but r3f also has some good things going for it: https://github.com/pmndrs/react-xr
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Three.js learning process
as an example, these are AR/VR components that allow you to build apps in minutes because all the hard parts have been taken take of, for instance gestures: https://github.com/pmndrs/react-xr
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VR - React Library?
I haven’t played with it, but if I was going to I’d start here https://github.com/pmndrs/react-xr
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How to create cross device compatible WebXR experiences
React-XR for leveraging the WebXR API (e.g VR Headset + controllers) & React-Three-Drei which has useful functions for creating WebGL content.
- Help with 360 panoramic view of an image
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Best options to build WebAR app? (Marker and Markerless)
React three fiber is amazing for building 3d on the web, and has an XR canvas https://github.com/pmndrs/react-xr
- Push Notifications, WebXR, and better PWA support coming to iOS
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Does React-three-fiber improve how ThreeJS and React work together or is it more designed to give a react-like experience (components) within threejs?
Their docs and examples are beautiful and make it so easy to get started. As a web dev myself, the transition was pretty easy, since it was as simple as "swapping dom out for threejs objects". You get the react "engine" around it for free. Super fun for game development. (even with WebXR support https://github.com/pmndrs/react-xr)