awesome-live-coding-music
lmms
awesome-live-coding-music | lmms | |
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5 | 206 | |
492 | 7,597 | |
- | 1.3% | |
0.0 | 9.4 | |
over 1 year ago | 6 days ago | |
C++ | ||
- | GNU General Public License v3.0 only |
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awesome-live-coding-music
- any good software suggestions?
- Help with Windows sound programming.
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Fluxus – 3D game engine for livecoding worlds into existence
If it can be used to create music than feel free to add it here by sending a PR: https://github.com/pjagielski/awesome-live-coding-music
- Is programming truly for me?
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Bespoke Synth 1.0 – open-source software modular synthesizer
There's quite a few actually. The term is "live coding".
Supercollider sounds like what you're after. You can even use vim :)
https://github.com/pjagielski/awesome-live-coding-music here's a list of related stuff
lmms
- Studio One 6.5 is now available as public beta version for Ubuntu Linux
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Ask HN: Getting Started with DAW?
So, I saw the other day the release of the ep-133, and it happens that I want to get started doing that kind of stuff (e.g., creating simple beats). I have zero knowledge about DAW/sampling and music in general (my background is in soft. engineering), so the first thing that I searched on Google is "open source daw" and I found LMMS (https://lmms.io/). I'm going through the documentation right now.
Do you know which kind of books/articles/blogs I can follow to get started in this world of DAW? I would like to get the fundamentals first and then start experimenting (e.g., not sure if the analogy is correct, but "it's like I don't want to learn JavaScript, but I want to learn data structures, algorithms and programming in general")
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If you're interested in eye-tracking, I'm interested in funding you
# Topic 2: Dasher + Guitar Hero style music theory/improvisation practice program
Back "on topic": I remember being quite enamoured/fascinated by dasher when I first encountered it. It's quite a unique interaction paradigm with the constant "forward movement" and "intelligent" pre-filtering/constraint of options with size-based prioritization.
Your suggestion to extend this interaction style for use in the music theory domain immediately appealed to me, as it intersects with some musical things I've been thinking about/playing with recently.
Over the past couple of years I've been playing around with ("rules based" rather than ML) procedural music generation primarily in the context of games.
This has been motivated by a couple of things: partly a procgen project is helpful as a driver for gaining an deeper understanding of music theory which I would like to develop for my own composition/production; and, I'm really interested in exploring ways of providing people with the experience of actually composing/creating their own music--which is something I think many people perceive as something only "musicians"/"composers" can do.
The latter is driven my own music composition/creation/education experience: I learned piano as a kid for about a year until it was "mutually agreed" that if I wasn't going to practice perhaps it would be best to stop. :D But I've always really enjoyed music, particularly electronic/dance/EDM, and wanted to also create it & not just consume it--over the years I played around a tiny amount with creating some but gravitated toward DJing as my primary means of musical expression.
Then a few years ago I started "more seriously" creating tracks with LMMS (a FLOSS DAW https://lmms.io) and while progress was slow it was still nice to be able to enjoy the results.
But I grew frustrated/dissatisfied by the fact that I didn't really know how to add more of a melodic component to my music. (I'm an Anthemic Trance guy from way back. :D )
Over a couple of years after butting my head up against Music Theory a few times and bouncing off again (not unlike my experience with Rust :D ) one day I suddenly somehow "saw" some of the (simplified) Music Theory patterns/rules that I'd not internalised/understood previously.
And then I could add melody to my tracks! :o I mean they weren't masterpieces but it sounded like music! It blew my mind. :)
Not long after I realised something I found quite profound: it felt like music, instrument skills & music theory had only ever been presented to me as a thing that you did so you could play other people's music but I never wanted to play other people's music, I wanted to create my own!
Which then triggered a period of "Why didn't anyone teach me years ago when I was a kid that you could create your own music by starting with a few simple rules & building on them? Here I was "many" years later voluntarily learning about music theory, trying to apply it and even practising scales! :o
Anyway, that experience made me wonder if other people have experienced music & its creation in the same way and what opportunities there might be (particularly within a game/casual context) to provide those people with their first taste of creating music through a "guided" experience of just playing (in both senses of the word).
So, yeah, the "Guitar Dasher"/"Piano Dasher" concept aligns quite nicely with that. :)
Not that anyone asked me. :D
Couple of related things:
* Your suggestion also reminded me of another FLOSS DAW I played around with called Helio which has a "chord tool" (https://docs.helio.fm/tips-and-tricks.html#chord-tool) which appears as a pie-menu pre-populated with chords that fit with the current scale/root. I seem to recall that there are commercial DAWs that also have a similar UI.
* While I'm not particularly happy with its current state (really need to upload the most recent version of the code, which I'm fractionally happier with) here's my first foray into music procgen for a game jam entry (with a "debug quality UI" for controlling the output), if you're interested in checking it out: https://rancidbacon.itch.io/the-conductor
* And from a different angle here's another game jam entry where the concept I was playing with was essentially using music theory concepts as the basis for creating combat interactions/patterns (e.g. "Oh, no, how am I going to harmonize with whatever that was that the boss just played?!") and it all takes place on the "Grand Staff"/"Great Stave": https://rancidbacon.itch.io/stave-off
(Unfortunately as often seems to be the case I ended up spending more time fighting with a Unicode music engraving font/standard than I did writing game play for that last one. :) )
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Midi I/O vs USB
Of course, you need some kind of DAW software in your PC that receives MIDI (from LPK), creates the audio data and sends them to Volt. If you have zero experience with this, start with some kind of simple and self-contained DAW, like e.g. "LMMS" (free download). Later you can graduate to more complex (and expensive) DAWs and separate VST plugins.
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touhou 23 gameplay real !!!!(🚨🚨🚨🚨)
song made in lmms by me
- Is LMMS still being developed?
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Linux for Video Editing and Photo Editing and Music DJ: Some idea?
For music making, it kind of depends on what you use normally but LMMS is a decent free DAW.
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My dual boot with windows 11 won't boot past intro screen or even into bios after failed attempt to fix frequent Kerbal panic.
Give a try to Ardour, LMMS, MusE and Rosegarden.
- Can't drag and drop instruments at all
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Resources and such
LMMS
What are some alternatives?
pipewire - Mirror of the PipeWire repository (see https://gitlab.freedesktop.org/pipewire/pipewire/)
muse - MusE is a digital audio workstation with support for both Audio and MIDI
Rack - The virtual Eurorack studio
ardour - Mirror of Ardour Source Code
BespokeSynth - Software modular synth [Moved to: https://github.com/BespokeSynth/BespokeSynth]
MuseScore - MuseScore is an open source and free music notation software. For support, contribution, bug reports, visit MuseScore.org. Fork and make pull requests!
scheme-for-max - Max/MSP external for scripting and live coding Max with s7 Scheme Lisp
ebsynth - Fast Example-based Image Synthesis and Style Transfer
BespokeSynth - Software modular synth
helm - Helm - a free polyphonic synth with lots of modulation
JUCE - JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.
seq66 - Seq66: Seq24-based live MIDI looper/editor. v. 0.99.12 2024-01-13. NSM support; Linux/Windows/FreeBSD; PDF user manual. Help access to tutorial and PDF. Beta code in portfix branch.