awesome-gamemaker
Git
awesome-gamemaker | Git | |
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15 | 287 | |
212 | 50,207 | |
- | 1.9% | |
7.4 | 10.0 | |
15 days ago | 1 day ago | |
C | ||
Creative Commons Zero v1.0 Universal | GNU General Public License v3.0 or later |
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awesome-gamemaker
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Web Game Engines and Libraries
I'm in love with Gamemaker, which got me interested in programming: https://gamemaker.io
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
My 9-yo son has been making games with GameMaker https://gamemaker.io/
It's a popular framework for creating 2D HTML games and publishing them on sites like Crazy Games.
GameMaker has a lot of great tutorials and templates that makes it easy to get up and running. I usually just set him up with one of the existing game templates and let him loose on customizing the characters using the built-in tools. Then I help him customize the game interactions. GameMaker has two modes: one for visual flow editing and one for directly editing the code. It's a great onramp to learning to code with a super low barrier to entry.
- Good coding groups for black women?
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Is godot a good engine for a young ass boy who cant do shit in programming or anything game related.
I started my hobby game development journey with Game Maker Studio - https://gamemaker.io . Now I've switched to Godot for its simplicity and rich set of advanced features to actually build almost AAA games? if that's a thing.
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Easy game making and coding for tech learners
Many popular game engines use this tiered approach including Unity, Unreal Engine, and Game Maker. However, many free and open-source software engines are released under the permissive MIT license.
- No offense, but what is that language?
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How to code running ?
Assuming you don't have any prior programming experience, since your goal is Undertale modding it might be best to start by learning how to use GameMaker (with the GML programming language, not the drag-and-drop): https://gamemaker.io
- necesito ayuda para un juego
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Easy "blur vignette" shader out there?
List of useful links for gamemaker https://github.com/bytecauldron/awesome-gamemaker
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Humble Bundle clean out - gift links to Steam keys.
GameMaker Studio 2 Creator 12 Months
Git
- Git tracks itself. See it's first commit of itself
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Resistance against London tube map commit history (a.k.a. git merge hell) (2015)
Look at any PR/patch series that got merged into the Git project. https://github.com/git/git/
Any random one. Because those that did not meet the minimum criteria for a well-crafted history would not have passed review.
- GitHub Git Mirror Down
- Four ways to solve the "Remote Origin Already Exists" error.
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So You Think You Know Git – Git Tips and Tricks by Scott Chacon
Boy, I can't find this either (but also, the kernel mailing list is _really_ difficult to search). I really remember Linus saying something like "it's not a real SCM, but maybe someone could build one on top of it someday" or something like that, but I cannot figure out how to find that.
You _can_ see, though, that in his first README, he refers to what he's building as not a "real SCM":
https://github.com/git/git/commit/e83c5163316f89bfbde7d9ab23...
- Maintain-Git.txt
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Git Commit Messages by Jeff King
Here is the direct link, as HN somehow removes the query string: https://github.com/git/git/commits?author=peff&since=2023-10...
- Git commit messages by Jeff King
- My favourite Git commit (2019)
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Do we think of Git commits as diffs, snapshots, and/or histories?
I understand all that.
I'm saying, if you write a survey and one of the possible answers is "diff", but you don't clearly define what you mean by "diff", then don't be surprised if respondents use any reasonable definition that makes sense to them. Ask an ambiguous question, get a mishmash of answers.
The thing that Git uses for packfiles is called a "delta" by Git, but it's also reasonable to call it a "diff". After all, Git's delta algorithm is "greatly inspired by parts of LibXDiff from Davide Libenzi"[1]. Not LibXDelta but LibXDiff.
Yes, how Git stores blobs (using deltas) is orthogonal to how Git uses blobs. But while that orthogonality is useful for reasoning about Git, it's not wrong to think of a commit as the totality of what Git does, including that optimization. (Some people, when learning Git, stumble over the way it's described as storing full copies, think it's wasteful. For them to wrap their heads around Git, they have to understand that the optimization exists. Which makes sense because Git probably wouldn't be practical if it lacked that optimization.)
The reason I'm bringing all this up is, if you're trying to explain Git, which is what the original article is about, then it's very important to keep in mind that someone who is learning Git needs to know what you mean when you say "diff". Most people who already know Git would tend to gravitate toward the definition of "diff" that you're assuming (the thing that Git computes on the fly and never stores), but people who already know Git aren't the target audience when you're teaching Git.
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[1] https://github.com/git/git/blob/master/diff-delta.c
What are some alternatives?
UndertaleModTool - The most complete tool for modding, decompiling and unpacking Undertale (and other Game Maker: Studio games!)
scalar - Scalar: A set of tools and extensions for Git to allow very large monorepos to run on Git without a virtualization layer
awesome-PICO-8 - A curated list of awesome PICO-8 resources, carts, tools and more
PineappleCAS - A generic computer algebra system targeted for the TI-84+ CE calculators
SnowState - Finite State Machine for GameMaker
Subversion - Mirror of Apache Subversion
awesome-ebitengine - A curated list of awesome Ebitengine frameworks, libraries and software
vscode-gitlens - Supercharge Git inside VS Code and unlock untapped knowledge within each repository — Visualize code authorship at a glance via Git blame annotations and CodeLens, seamlessly navigate and explore Git repositories, gain valuable insights via rich visualizations and powerful comparison commands, and so much more
pixel-perfect-object-based-collision - This is the pixel-perfect object-based collision tutorial code for GameMaker (as of IDE v2023.1.1.62).
linux - Linux kernel source tree
Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
chromebrew - Package manager for Chrome OS [Moved to: https://github.com/chromebrew/chromebrew]