awesome-ebitengine
wazero
awesome-ebitengine | wazero | |
---|---|---|
7 | 52 | |
564 | 4,573 | |
- | 2.1% | |
6.5 | 9.8 | |
6 days ago | 8 days ago | |
Go | ||
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
awesome-ebitengine
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Hello, world – A technical overview of the software powering bgammon.org
Hey, author here. I am glad to answer any questions.
Ebitengine is a blast to use as a game developer, and if you are at all considering trying it out, please do. The awesome-ebitengine repository links out to a lot of helpful developer resources:
https://github.com/sedyh/awesome-ebitengine
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Making Games in Go for Absolute Beginners
I have been a happy user of Ebitengine for several years. If you are interested in seeing the source of some games created with it, check out the awesome-ebitengine list.
https://github.com/sedyh/awesome-ebitengine
All of the games listed on my itch.io profile were created using Ebitengine, and they are all open source.
https://rocketnine.itch.io
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Ask HN: Released games built on FOSS engines?
This is a list of released, open source games created in Go using the Ebitengine game engine:
https://github.com/sedyh/awesome-ebitengine#games
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Game Dev in Golang
Also here is a list of gamedev libs for Golang. Most are engine agnostic: https://github.com/sedyh/awesome-ebitengine
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how mature is ebiten?
Awesome Ebitengine
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gomobile?
There’s a graphics library https://github.com/hajimehoshi/ebiten that is fairly popular. Someone has a list of projects using it https://github.com/sedyh/awesome-ebiten
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Ebiten in 2021 (Go game engine)
Awesome Ebiten, an index of useful resources for anyone interested in Ebiten.
wazero
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Wazero: The zero dependency WebAssembly runtime
https://github.com/tetratelabs/wazero/releases/tag/v1.7.0
This includes the final release of the new optimizing compiler, which is a big improvement over the previous one.
The new version also adds experimental support for threads and snapshot/restore (setjmp/longjmp).
This is already being used by go-pgquery, all will mean that sqlc won't need to ship to almost copies of wazero (these features had been implemented on a friendly fork, and have now been up-streamed).
- Wazero v1.6.0
- Show HN: My Go SQLite driver did poorly on a benchmark, so I fixed it
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Making Games in Go for Absolute Beginners
> Go actually has one of the best WASM runtimes https://github.com/tetratelabs/wazero
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WASM by Example
Wazero looks super cool. I saw somewhere that programs can be run with a timeout, which sounds great for sandboxing. The program input is just a slice of bytes [1], so an interesting use case would be to use something like Nats [2] to distribute programs to different servers. Super simple distributed computing!
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1: https://github.com/tetratelabs/wazero/blob/main/examples/bas...
2: https://natsbyexample.com/examples/messaging/pub-sub/go
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Show HN: Sqinn-Go is a Golang library for accessing SQLite databases in pure Go
It is slower.
The WASM runtime wazero [1] uses a compiler on amd64 and arm64 (on Linux, macOS, Windows, and FreeBSD), but the current compiler is very fast (at compiling), but very naive (generates less than optimal code).
An optimizing compiler is currently being developed, and should be released in the coming months. I'm optimistic that this compiler will cover the performance gap between WASM and modernc.
[1]: https://wazero.io
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Jacobin: Minimal JVM written in Go and capable of running Java 17 classes
I am a fan of the Jacobin project! For your uses, you may also want to consider wazero [1], a pure-go WebAssembly runtime. Full disclosure: I am on the team :)
[1]: https://wazero.io/
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Val, a high-level systems programming language
No longer does Wasm/WASI need JS host! There are many spec-compliant runtimes built for environments from tiny embedded systems up to beefy arm/x86 racks:
- https://github.com/bytecodealliance/wasm-micro-runtime
- https://github.com/bytecodealliance/wasmtime
- https://github.com/wasmerio/wasmer
- https://github.com/tetratelabs/wazero
- https://github.com/extism/extism (disclaimer, my company's project - makes wasm easily embeddable into 16+ programming languages!)
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WebAssembly and Replayable Functions
full disclosure: I don't work on it, but the devs are committers/contributors to https://wazero.io (I am a wazero committer) :)
- Wazero: Zero dependency WebAssembly runtime written in Go
What are some alternatives?
awesome-playdate - A list of awesome resources for Playdate (https://play.date) game development and the Playdate SDK (https://play.date/dev/)
wasmer - 🚀 The leading Wasm Runtime supporting WASIX, WASI and Emscripten
ebitengine-rock-paper-scissors - Rock Paper Scissors Wars
wasmtime - A fast and secure runtime for WebAssembly
tetra3d - Tetra3D is a 3D hybrid software/hardware renderer made for games written in Go with Ebitengine.
wasmer-go - 🐹🕸️ WebAssembly runtime for Go
awesome-gamemaker - A curated list of awesome libraries, snippets, guides, and projects for GameMaker.
grule-rule-engine - Rule engine implementation in Golang
Ebiten - Ebitengine - A dead simple 2D game engine for Go
yaegi - Yaegi is Another Elegant Go Interpreter
halley - A lightweight game engine written in modern C++
gc - Branch of the spec repo scoped to discussion of GC integration in WebAssembly