awesome-dotnet
DOOM-3-BFG
awesome-dotnet | DOOM-3-BFG | |
---|---|---|
22 | 18 | |
18,321 | 4,739 | |
- | 0.8% | |
7.7 | 0.0 | |
24 days ago | 1 day ago | |
C++ | ||
Creative Commons Zero v1.0 Universal | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
awesome-dotnet
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Developer should-know websites
Github .Net, Node, Cloud, React ... Awesomes
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Hi there. Is there any libraries or packages out there that’s similar or better than EfSchemaCompare?
When checking for .NET related tools I tend to look at awewsome-dotnet and I couldn't find EfSchemaCompare or any other tool which seems to be related. Might be worth adding it there.
- Some open source repo to explore
- What do YOU use C# for in the real world?
- Learning Path For Go Developer
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Nuget - Most useful
You can find interesting packages/projects for searching "awesome dotnet" in github. For example: https://github.com/quozd/awesome-dotnet https://github.com/thangchung/awesome-dotnet-core
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Example of a well designed modern .Net SDK
Probably you might find some inspiration here - https://github.com/quozd/awesome-dotnet
- Ask HN: Examples of Top C# Code?
- What is a tool you use or a bit of code that you like to use that you feel is worth bragging about?
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Why is there a lack of cool repos?
Have you looked through https://github.com/quozd/awesome-dotnet/blob/master/README.md
DOOM-3-BFG
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How to comply with OSS licenses without declaring which libraries you used?
The Bethesda representative said that they do not publish which OSS libraries they use but that they comply with any notice requirements. I admit, the claim on my side is somewhat thin, but there is one third party library (Base64.cpp) in DOOM 3 BFG that requires notice and states:
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Where is Bethesda hiding their third party notices?
Even idTech 3 used third party components as listed in the description here: https://github.com/id-Software/DOOM-3-BFG. Newer versions of idTech use Vulkan for rendering. For that, they are basically forced to included the header files of Vulkan which are licensed under Apache 2. So it has to be mentioned somewhere.
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Initialization in Modern C++ (295 pages)
I guess you can still write valuable software, even more complex than most people can write, with simple (03) C++. Like Doom 3: https://github.com/id-Software/DOOM-3-BFG
> What you are describing
On the other hand, I believe what you are describing is the exact meaning of FUD. In that precise order: "in C++ they have serious consequences" is fear, "There are bugs in the code--probably in your code--right now" is uncertainty, and "Some might be CVEs" is doubt.
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You can play Doom 3 in a web browser
According to https://github.com/id-Software/DOOM-3-BFG
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Question about certain games
Doom 3 was released in 2004. The engine has come to be known as "Id Tech 4", and it's open source. Written mostly in C++, looks like.
- How advance is the code in the average game?
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Which piece of software you wish it was open source?
Id Tech 4 is currently Open Source (GPL licensed)
- Need help finding resources for id Tech 4(Doom 3 engine)
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Greatest programs
I believe doom 3 source is published on github so people can have a look for themselves if they want.
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Ask HN: Codebases with great, easy to read code?
Doom 3 is a perennial favorite for "most beautiful C++ codebase" lists [0]
[0] https://github.com/id-Software/DOOM-3-BFG
What are some alternatives?
tye - Tye is a tool that makes developing, testing, and deploying microservices and distributed applications easier. Project Tye includes a local orchestrator to make developing microservices easier and the ability to deploy microservices to Kubernetes with minimal configuration.
RBDOOM-3-BFG - Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
atldotnet - Fully managed, portable and easy-to-use C# library to read and edit audio data and metadata (tags) from various audio formats, playlists and CUE sheets
Quake-2 - Quake 2 GPL Source Release
FluentMigrator - Fluent migrations framework for .NET
Quake-III-Arena - Quake III Arena GPL Source Release
awesome-dotnet-core - :honeybee: A collection of awesome .NET core libraries, tools, frameworks and software
CleanArchitecture - Clean Architecture Solution Template for ASP.NET Core
PDF.Flow.Examples - Samples, articles, issue reporting and documentation related to Gehtsoft PDF.Flow library.
AspNetCore.BookStore - ASP.NET Core application using Command Pattern and Repository Pattern
OperationResult - Rust-style error handling for C#
Olaf - Olaf: Overly Lightweight Acoustic Fingerprinting is a portable acoustic fingerprinting system.